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Ender
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I like "Freelancer" better than "Bare", but anyway...

As to the original topic, I don't know if it works on the other versions, but on the PS2 Anthology version equipping two swords and using Flare Sword! Magic on turn one followed by SShot! on subsequent turns = a load of hurt. You'll make eight hits each turn for damage depending on your level, I guess, up to several thousand damage each hit. That strategy slaughtered Shinryu as well in my game.

Tossing Magic Shurikens (four or five you can find in the N-Zone or buy some in Mirage IIRC--though I'm not sure whether they are better than CoinToss in terms of damage per $) can come close to doing max one-hit damage.

And as others have mentioned Bahamut is useful, especially for Neo X-Death.
Old 11-22-2006, 02:57 PM
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Jowy
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I just finished FFVA the other day. Spamming !Dualcast with Time Magic to pull out five castings of Meteor in one turn is pretty damn fun. And then just abusing !Mimic right afterwards makes it even sweeter.
Old 11-22-2006, 03:19 PM
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Mirage
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Originally Posted by Bunny ^
2 Freelancers
1 Summoner
1 Mime

Have the Freelancers with a mastery of Ninja, Ranger, and Gladiator. They will have the innate Dual Wield ability. Give them Rapid Shot and Long Reach, stick them in the back.

Summoner with a mastery of Red Mage. Equip him/her with a Gold Hairpin to cut magic cost down. Equip the Dualcast ability.

Mime will just sit there and Mime the Summoner. Maybe give them a mastery of White Magic so you can save yourself if you mess up.

Both Freelancers should just spam Rapid Shot. They should each down around 7500 - 10,000 damage each round. Summoner dual casts Bahamut. Mime copies Summoner. Combined they should do around 18,000 per round.

I took X-Death down in a round and a half. Neo ExDeath was gone in about three rounds.

One death. Ended the battle with all guys revived and with full health. Didn't even worry about anything.
I don't really think long range is all that useful. The attacks that really hurt aren't physical anyway, are they? Instead you could put in time magic and use Quick.
I just grinded all my jobs to master though. it doesn't take a lot of time if you fast forward with an emulator in the final dungeon. Even without fast forwarding it shouldn't take too long. I just love having all those passive abilities active. Extra speed from thief, extra evade from samurai, and they can all use ribbons.
Old 11-22-2006, 04:49 PM
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Jowy
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Physical attacks do a decent amount of damage to Neo Exdeath. I was Bladeblitzing to each target for about 3K with Bartz.
Old 11-22-2006, 04:53 PM
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Wild0ne
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I like to make Bartz and Faris bare, with two swords ability and the Magic Sword ability with Flare...then use the other two for summons and healing...Or using Quick on my fighters...

X-Death went down like Chinatown....
Old 11-22-2006, 07:49 PM
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Cid Vicious
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Well I beat him the other night, and it was the most instense battle I've ever had playing FF, even more so that Zeromus. I had two Bare, one with Sshot & Throw (Bartz) the other Two-handed & White (Faris), one White Mage with Summon (Reina) and a Mime with Black (Krile). The only time I had any serious trouble was when one of the parts started spaming Meteo, other than that it weren't to tough but lasted about twenty minutes.
Old 11-23-2006, 09:27 AM
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Mirage
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Originally Posted by Jowy ^
Physical attacks do a decent amount of damage to Neo Exdeath. I was Bladeblitzing to each target for about 3K with Bartz.
No, I meant Exdeath's physical attacks aimed at the party. They're not what hurt the most of his attacks.
Old 11-23-2006, 01:50 PM
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