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boys from the dwarf
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Location: 3 million years into deep space.
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Originally Posted by Goldenboco ^
Originally Posted by Evastio ^
Originally Posted by Goldenboco ^
Well I finally got myself to stop playing VI and try V (I'm on the laptop so I can be her too !) And from the opening scene I can say I'm going to love this game...


Why you may ask?
Because the main character travels around with BOKO THE CHOCOBO!!!!!
Actually Spoiler: later on he doesn't. He gets left behind once you go to the pirate cave. You still get to ride him again eventually.
Yeah... I just found that out in the game

Oh well on the bright side I've got the crystal shards and I'm experimenting with the class system...

My plan is to make Faris a thief that can cast White Magic,
Reina a White Mage,
Galuf a Blue Mage,
And Me a Knight that can cast black magic....

I already have my first question though... how do you learn Blue Magic? Do you get it as you level up?
that job set ups pretty good but once you get better classes i think you'll find you'll want to change it.

first. if you make a character who only cast magic make sure they learn two different types (apart from blue mage.) E.G. your reina could learn white magic and time magic (trust me. time magic is a must have.)

and im not too sure about that black mage knight because he probably wont be very good at black magic. but ive never tried a magical fighter. sounds like a good party but you'll definetly want to make slight alterations later on.
Old 09-09-2006, 09:27 AM
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gyrus
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Well later in the game you get some awesome classes which you'll love to play around with, at the moment I have:
Bart-Dragoon that can observe
Galuf-Monk that has 20% hp plus
Faris-Samurai with dash
Lenna-Dancer with white magic.
Old 09-09-2006, 11:20 AM
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Goldenboko
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Originally Posted by boys from the dwarf ^

that job set ups pretty good but once you get better classes i think you'll find you'll want to change it.

first. if you make a character who only cast magic make sure they learn two different types (apart from blue mage.) E.G. your reina could learn white magic and time magic (trust me. time magic is a must have.)

and im not too sure about that black mage knight because he probably wont be very good at black magic. but ive never tried a magical fighter. sounds like a good party but you'll definetly want to make slight alterations later on.
Actually the Black Magic has been very helpful, Bolt worked wonders agains that Crab thing, and Fire was very helpful for quickly disposing of multible skeletons.
Old 09-09-2006, 09:43 PM
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Bolivar
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Originally Posted by boys from the dwarf ^
Originally Posted by Goldenboco ^
Originally Posted by Evastio ^
Originally Posted by Goldenboco ^
Well I finally got myself to stop playing VI and try V (I'm on the laptop so I can be her too !) And from the opening scene I can say I'm going to love this game...


Why you may ask?
Because the main character travels around with BOKO THE CHOCOBO!!!!!
Actually Spoiler: later on he doesn't. He gets left behind once you go to the pirate cave. You still get to ride him again eventually.
Yeah... I just found that out in the game

Oh well on the bright side I've got the crystal shards and I'm experimenting with the class system...

My plan is to make Faris a thief that can cast White Magic,
Reina a White Mage,
Galuf a Blue Mage,
And Me a Knight that can cast black magic....

I already have my first question though... how do you learn Blue Magic? Do you get it as you level up?
that job set ups pretty good but once you get better classes i think you'll find you'll want to change it.

first. if you make a character who only cast magic make sure they learn two different types (apart from blue mage.) E.G. your reina could learn white magic and time magic (trust me. time magic is a must have.)

and im not too sure about that black mage knight because he probably wont be very good at black magic. but ive never tried a magical fighter. sounds like a good party but you'll definetly want to make slight alterations later on.
actually Bartz trained as a Knight/Black Mage is what I finished the game with. Of course the magic is only secondary, but he's fairly effecient with it. I had Galuf as a Sorcerer for most of the game, and it worked out because Bartz could cast a different spell each turn, whereas if I just wanted the same one I could have Galuf use !Sword.

A good strategy is to give him the Barefist (Monk) ability when he's training as a Black Mage and unequip his weapons, that way you can still tear through enemies while gaining spell levels.

Boco, something useful to keep in mind is that early in the game (when you're using Magic lvls 3 and below), it's helpful to have your White Mage become a Red Mage once you reach your levels, especially since you have Reina for that position. This way she can cast her regular spells, plus black magic if necessary, and they pack a decent punch.
Old 09-10-2006, 04:51 AM
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Goldenboko
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Well my party has changed BIG TIME!

I know have level 2 spells making Black Magic much more efficiant so here's my current plan...

Main Character= I'm definitely keeping him a Knight because with 2 handed his attacks are VERY powerful, during normal battles (random encounters I mean) I keep him with Black Magic so he can take down multiple enemies at once, BUT when I suspect a boss battle coming up (usually fairly obvious because of save points) I have trained him with Time Magic so he can cast Haste (haste= Awesomeness)

Reina= Primary healer, but has Summon so she can cast Sylph against bosses when she gets the chance (Heals party AND damages opponent very nice.)

Galuf= Monk has worked so well! He's become a powerhouse and the counterattack ability works wonders! His physical attack totals up from anywhere from 200-500 damage(depends on enemy, and on critical hit)! At the moment I have him also a Blue Mage because he has the ??? skill which can damage the enemy by his max HP currently 430, nice damage.

Its funny you recommend a Red Mage because...

Faris= Red Mage with the steal ability. I want to still be able to steal but Theif was just NOT cutting it offensively. With my newly aquired second magic attacks she is one of my most useful characters because she has a good physical attack and great magic...

I have yet to test this party against a hard opponent yet (having too much fun killing random encounters!)

Last edited by Goldenboko; 09-10-2006 at 06:22 AM.
Old 09-10-2006, 05:15 AM
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boys from the dwarf
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ive usually trained galuf as a monk. good idea.

i usuall have two mage characters that know two different types of magic, and the other character for offense and on for healing and buffing.

for fighters i usually just make them one class or a combination of fighter classes because their magic wont be as powerful if they are knights and monks.

double-hand and the berserker job class does tons of damage. along with haste, that berserker will be smashing through bosses (well not that easily but s/he'll be more powerful than any of you other fighters.)

where are you in the game? what levels?
Old 09-13-2006, 07:59 AM
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Tsukasa
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Monks are amazing <3 in this game.


if making a Blue Mage, dont forget to learn goblin punch, I was able to cheap my way through about three bosses based on like of the Goblin Punch Dice (1000+ damage on pure chance).

and yes. Red Mages ftw.
Old 09-15-2006, 06:02 AM
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The Knights of the Round
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im sorry to say this but, i just hit the third world. and there have been times where i want to throw this game out the window. the bosses are fricken easy easy with just normal attacks. i dont even need summons half the time for bosses. but the monsters going through the area right before that boss are hard. i dont get it. its really makes me ANGRY. but i like the game other than that. the jobs and stuff are pretty sweet and they are original.

goldenboco- im liking your strategy, kinda similar to mine back when i started, but with an extra kick that would beat mine in a vs. mode or something with all our characters at the same lvl.. good going
Old 09-16-2006, 06:54 AM
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