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Bubblekin
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Location: Rabanastre
#25
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...oh, I thought this was a "list the one thing you didn't like about FFIX!!1!111" thread.

The one thing I didn't like about this game were THE TAILS. I HATE characters that are "mostly human" and then have cat-like tails. It's a personal pet peeve of mine. Animal-esque ears are...okay. But NO TAILS. I almost couldn't play this game because of it, but a friend loaned it to me and the chocobo treasure hunting soon made me require it :x
Old 01-13-2007, 05:30 AM
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WirelessLvling
Location: Nowhere
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Zidane's chance to steal was entirely too low.

Quina was an amazing character (supposedly) but I can't figure out how to make her/him great.

After Marcus and Steiner escape from the hanging cage, you can stand by the ladder and level up for hours by just holding the X button down, if you have the blood sword. If you have a rapid fire controller, you can actually set the X-button, and walk away. In an hour I gained 20+ levels. (Not so much that I hate this, even though it's a cheap way to level/beat everything, it's pisses me off a bit that I didn't realize I could do this the first time through.)
Old 10-23-2009, 06:40 PM
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Skyblade
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Location: Earth, approximately
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Trance as an emotional boost that can't be controlled may be "more realistic", but that doesn't make it "better". I don't play fantasy games for realism. Making it controlled by random chance just killed it as a useful gameplay mechanic.

I think "Yahtzee" Croshaw said it best in his Zero Punctuation on No More Heroes:
Originally Posted by Yahtzee
After killing an enemy, Travis has a random chance of yelling the name of one of his favorite puddings and gaining superpowers for a bit. And when you put random chance into combat mechanics, all strategy has been thrown out of the window, then scraped off the ground and used to pick up the broken glass. And then Sod's Law ensures that the enemy who finally gives you a superpower will inevitibly be the last one in the room, leaving Travis running around with glowing Dragon Ball Z hair for ten seconds seriously menacing the walls.
The fact is, if you can't control it, can't plan for it, can't rely on it, and most of the time can't even use it (as in, it shows up at the end of battle and then is over before you even take a turn), THEN THERE IS NO REASON TO HAVE IT AT ALL.

FFIX had some great points, but Trance was not one of them, and I am very glad they junked it when they went to X.
Old 10-23-2009, 07:35 PM
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Rantzien
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Location: 6 o'clock
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This thread is more than two years old, and most people who posted in it don't even come here anymore. Feel free to start a new thread like it, it's usually the better choice in order to promote further discussion on the topic.
Old 10-23-2009, 08:37 PM
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