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| Banned |
#17 lol, the only times i steal are from bosses, and only then when i'm properly equipped so they dont hurt me much and i have the time to steal from them. I did that with Nova Dragon, equipped everyone so only his little psycic move hurt people, and i just stole every turn....i finally gave up on one item because after stealing for 15 or 20 minutes straight i couldnt get it, so i wasted the dragon. |
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| | I get angry about it, I mean, I work my socks off to get one and then I get a random encounter just before I touch the boss, they set it off and I go crazy. Not fair, not fun, plain irritating. That, or I use Amarant to throw something that I needed for synthensis, that gets on my nerves big time. |
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| Banned | No....i try to only get trance in boss battles which IS terribly useful. Especially Zidane's...Vivi's helps alot too once he knows doomsday or if the boss has an elemental weakness. |
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| | Nearly every time I read about Trance, there's four magic words included in it: "Don't rely on it." Words to live by. Siren's Flute. That's one of her much later weapons, and I wonder if it's actually a mistake that you're able to see that he's carrying it? I've never stolen it, even after I tried for about two hours. |
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| | Trance is not even useful like Limits or Overdrives. That's what annoys me. I'd be perfectly fine if only the Trances were better. Way better. PS: I don't care much about Attack boost that every character gets. Seriously. Zidane: Dyne is kind of stupid. It's only physical damage and nothing else. Okay, it's GOOD physical damage, but even so... plus, Dyne kicks Skill, and later on Thievery can deal more damage than EVERY Dyne by LESS MP than all of them. Vivi: Double Black helps most of the game. But it's not OMFG LIFESAVER!!!111oneone, unless you Double Drain/Osmose on something. Well, Double Stop is also neat on a Lv1... @_@ Steiner: Attack is even more boosted than the other characters when on Trance. However, unlike Dyne, it doesn't kick out your great end-game skills. But it still gets obsolete... quickly. Dagger: Free additional Summons, more chance of full animation if no Boost. I like it, but it is no life-saver either. Freya: USELESS. Her Jump causes random-ish damage, and she won't come down until Trance ends. And she could be using Potions and Hi-Potions with that neat Chemist skill.... x.x Quina: Cook is NOT necessary. Eat is good enough. At least, I can't think of a moment where I just can't reduce the monster's HP to 1/8 without killing them. Eiko: IMO the only really useful, life-saver, really nice Trance. Double White is awesome. Curaga + Haste. Double Might on someone. Double Holy. Two (Full-)Lifes. Awesome. Amarant: Multitarget Chakra and Aura would be awesome... if Amarant weren't so SLOW to get on Trance. I only see he Trancing 3~4 times per game. x.x |
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