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#17 I think the most common exploit of "random" encounters in the older games when playing on emulators is to save state, walk as you please until you enter a battle, load state, retrace your steps except for the final step that triggered the battle, and then heal. Healing, whether it's done with magic or items, resets the number of steps before the next battle, so you can carry on this process and never have to deal with non-boss battles for as long as you like. |
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| Cid's Knight | It's how I got through Pandaemonium in FFII. So I know it definitely works in FFII. xD I've heard that entering the menu in FFV resets it (the counter), but I can't be sure. But rubah, I thought you were the first person to suggest that to me? Maybe I'm thinking of someone else... |
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| | this is a useful trick but it may not work in the GBA version. make sure you know what the enemies HP is. when you are about to land the finishing blow select the attack command then quickly before the character attacks, use a pheonix down on that enemy. the enemy will die then be revived. it wont work if it is the last enemy in the group though. with imps and weak enemies it will be a waste of pheonix downs but with pink puffs/princesses it will be useful because of how hard they are to find and how uncommon pink tails are. |
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