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Starboard Regulator FlareNUKE
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I would imagine IV Advance would be harder then the SNES version
Old 02-15-2006, 02:15 AM
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Let's hope they don't cock up FFV:A as much as they did FFIV:A. Unlike FFIV, FFV had a battle system worth giving a damn about.

I don't think it's possible to screw up the FFVI system more than they already have, so I'm rather indifferent to that...
Old 02-15-2006, 04:03 AM
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the E at the end suits him more. its suits his personality more i think. rubicante is a realy cool enemy though, its like on series 2 of star trek vogager where i wanted the enemy to win because they were so polite and cool. rubicante is easily one of the coolest FF4 enimies and the E at the end doesnt make much difference.
Old 02-16-2006, 12:42 PM
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Most of the enemies were a lot easier. I'd just say that it was due to the programming conversions that had to be made while porting the title.

I don't think they intentionally made Rubicante harder or easier.
Old 02-16-2006, 09:48 PM
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Originally Posted by The Devourer Of Worlds
Let's hope they don't cock up FFV:A as much as they did FFIV:A. Unlike FFIV, FFV had a battle system worth giving a damn about.

I don't think it's possible to screw up the FFVI system more than they already have, so I'm rather indifferent to that...
How'd they screw up FFIVA's? It's pretty much the same as any other FF only with 5 people. And why do you dislike FFVI's battle system? It was rather straightforward except for the Blitz explanation at the beggining.

As for the E at the end, who the hell cares how it's spelled? I could care less.
Old 02-18-2006, 03:18 AM
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There are several programming flaws with FFIV:A. Apart from the multiple bugs (such as characters ATB bars charging twice, guard not working etc), they didn't implement the new ATB system properly. They seemed to only increase the speed of PCs rather than enemies, thus you can get in a hell of a lot more attacks than you could in say, the Chronicles edition. This makes the game ridiculously easy; I was able to get through most random encounters with the attack command and bosses that used to be hard due to timed attacks (Demon Wall, Odin etc) are complete pushovers.

The main flaw with FFVIs battle system is that the evasion stat doesn’t actually do anything. Due to a bug, Evasion is now worked out on Magic Evasion instead. Thus evasion boosting equipment is pointless and darkness doesn’t actually affect game play. So yeah; I will be surprised if they manage to screw up the FFVI battle system more than they already have.
Old 02-18-2006, 03:28 AM
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So.. just play the Chronicles version of FFIV is what you're saying about that. You don't seem to make any arguments saying that they screwed it up the first time, unlike what you previously stated. But I can see what you're saying about FFIVA's glitches. I really could care less about them.

And Square probably has noticed the glitches in FFVI during the 12-13 years it's been out and will probably at least try fix those up.
Old 02-18-2006, 03:36 AM
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Originally Posted by Rengori
So.. just play the Chronicles version of FFIV is what you're saying about that. You don't seem to make any arguments saying that they screwed it up the first time
They didn't screw it up the first time, it just wasn't very good. The ability system in FFIV is no where near as entertaining as the Job System in FFV.
Old 02-18-2006, 03:41 AM
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