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| Cid's Knight |
#17 Funny, that's minus points for me for being so incredibly cliched. |
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| | I remember that I loved FF4 because it was the first game I played that changed that "good vs. evil" storyline that I was so tired to see. Cecil is a villain in the beggining of the game. He is a Dark Knight that plundered Mysidia, stole the Crystal Of Water, killed lots of inocent people... He is a villain that regrets his past, but he's still a villain. Great game. Not as good as FF6, but still great. |
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| | You'd be hard pressed to find a good story or game without danger, or without something that needs to be saved. The love interest is no different from the world or whatever else needs saving. Honestly that's as broad a statement as calling one of the four main types of conflict cliche. |
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| | FFIV is the best SNES Final Fantasy. In fact, looking back on it now, the only fault I can find with it is that levelraising is all but useless untill the very end of the game. With characters coming and going, sometimes permanently, sometimes not, and characters that return coming back with preset levels, 99% of the levelraising you put into your team is a wasted effort. |
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| Cid's Knight | I'm talking about the damsel in distress plotline. |
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| | Very well, I can understand that. I myself prefer the villain to be so much more powerful that it wouldn't matter if the girl was a damsel in distress or a tough fighter. A very good example of this is Prince Diamond/Demando in the Sailor Moon R series. Another good example of this plot done right is Lunar: SSSC, although it's a bit different from what I outlined. |
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