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#9 I prefer the hard type for better translation and more abilities. A problem is that hard type can be extremely hard unless you level up a lot (I used to run a lot from battles in FF4, and the game became hard), and it's even harder if you set battle speed to the maximum. I could beat Spoiler: Zeromus with around level 58-60 party on normal battle speed, but on the max battle speed he's still really hard until level 64 or so. There's one better feature about easy type, though, and that's in the Japanese easy type. In FF4j Easy Type, Spoiler: Zeromus looks like a huge grim reaper. In FF4, he's a weird bug. IMHO, the reaper form looks more impressive, because that symbolizes hatred more than some bug. |
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| Banned | Same here. Hard type has much more plot into it, (if you're talking about the easy type being the FF2 American Release in the early 90s). Plus, mis-translations were fixed in it and what-not. The game itself is over-all great and is a must to be played, but I would go with the hard type. All that's really different is that you should be about 5-6 levels higher than you were in the easy type. That is if you want to smoke through the game. I beat it with my part in the very early 60' (no one above 61). Take your pick. |
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| | Hard type is waay better. I'm nitpicky about certain things. The game was back when I played it on SNES, but when I got the hard type rom it had enough new features to make it completely replayable and enjoyable. Hard type's like an upgrade to the easy type, with more character abilities, items, status ailments, and even a deeper storyline. |
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| | After playing the DW1, and the original FF1 carts and a couple other RPG's (ultima:exodus, etc).... FF4 wasn't terribly difficult. I don't see why anyone would ever want to play it in an 'easy' mode. It's already easy enough as is. You can *run* from everything up until Mysidia for god's sake (several hours of 'game play'). If you do fight every fight (like you should), then money is generally not an issue, and if you pay attention to what items do in combat (ie: that first rod you get does 30 damage... handy when ya don't wanna use magic), you shouldn't have any issues with stuff. Looking for secrets will generally get you alot of the items you need, too. Spending maybe 15-20min to level in an area that seems impossibly hard doesn't hurt, either. The only difficult fights I remember in the game were Asura and the Behemoths (until realizing they mostly 'retaliate' instead of attack). I *once* had issues with the infernal dolls, but shrug. Waiting until the end of the game in order to buy ethers is fine.... use tents and inns often and you should almost never run out of MP... i might use 3 ethers up until the moon. so you should have alot left over. I think alot of people's problem is that they treat RPG's alot like they treat FF7 and later games .... a whole lot of dialog with 'this weird fighting stuff' in between.... so they don't do what normal RPG playlers would call 'common sense' by saving often and using inns and such. Anyone who mentions the ultimate weapons on response to this post is only prooving my point, btw. |
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| | Think of it this way. The hard version is the complete version. To list a few differences: Item names More items More spells Extra abilities that were left out More enemies Extra scenes that were left out Cid, Tellah, and Palom speak vulgarly References to death and sex were omitted |
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