![]() |
| | >>> Click
here to download Final Fantasy Ringtones |
|
| View Poll Results: Which version of FF IV did you enjoy playing the most? | |||
| GBA version | | 7 | 15.56% |
| DS version | | 30 | 66.67% |
| None. Prefer the SNES and/or PS1 version | | 8 | 17.78% |
| Voters: 45. You may not vote on this poll | |||
![]() |
| | LinkBack | Thread Tools |
| |
#1 So some of you may have played both the GBA version and DS version of FF IV. Both are the same game, but also both games have different bonuses. So my question is, which version did you enjoy playing the most? I haven't had a chance to purchase the DS version due to a tight budget, so I can't really comment on that one. But I will say that I enjoyed the GBA version alot. I liked the playing through the two bonus dungeons, love the revamped script, and I especially liked the fact that you can switch out characters at the end of the game, something I wish the DS version would've included. Hopefully within the next month, I can purchase the DS version and play through it so I can compare the two. Last edited by Crossblades; 12-14-2008 at 03:44 AM.. |
| | |
| |
| | Well... there are no extra dungeons in the DS version but two super enemies, Geryon and the Prototype Babil. But the Advance version has Zermous EG and its two dungeons...both of them are good in their own way but in my opinion the DS version is better cause seeing the characters 3D is nice, the sound is better and the enemies are stronger. Most of them are too strong like the CPU who can instantly knock your party out by using it's "laser beam" but it's quite a challenge so it's fine. Last edited by cetra1; 12-14-2008 at 01:05 AM.. |
| | |
| Cid's Knight | DS version is my choice, the revamped script (just slightly better than the GBA) new story sequences that fill up plot holes, better localization (Feymarsh just sounds cooler and more mystique than "Land of Summoned Beasts"). The Augment system combined with the revamping of a few character (OMG! Edge and Edward are overwhelmingly useful! ) made the GBA's switching party members by end game a moot point. The revamped difficulty makes the two optional dungeon from the GBA version a moot point as well. Plus, the GBA lacks the rather fun and amusing Whyt mini games that seriously break up the monotony this game has. I also love the new feature that allows you to read your parties thoughts while in the menu screen. I felt it fleshed out the characters better and overall its a feature that should see future use in the genre. |
| | |
| | They both have their faults. There's some glitches with the GBA one (ATB glitch, item-freezes-game glitch) and there's just some things that annoyed me with the DS version. It would have looked more visually pleasing if they didn't cram all of the less-than-stellar voice acting into the stupid card. |
| | |