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| View Poll Results: Which version of FF IV did you enjoy playing the most? | |||
| GBA version | | 7 | 15.56% |
| DS version | | 30 | 66.67% |
| None. Prefer the SNES and/or PS1 version | | 8 | 17.78% |
| Voters: 45. You may not vote on this poll | |||
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#25 I personally like them and don't think they look retarded. |
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| | You should probably choose a different word besides "stylized", because this can be applied to any form of art. Actually I don't. You'll probably notice that not many people agree with my statements, haha. It doesn't bother me, so I don't see why you're so offended. Try not to get so defensive and be so sensitive to people that have different opinions and give examples. |
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| | I personally like the chibi polygons better than the realistic look. Whenever I play a game that attempts hyper realistic graphics it always makes it seem almost more fake, as they are never perfect and my attention is always driven to the flaws. With stylized graphics I take them for what they are. (Don't get me wrong, just because they are stylized doesn't mean they are good, there are styles I don't like, but chibi is one I do) My biggest beef about the sprites is how skinny they made Cecil and Kain look. They look like they have sticks for limbs. Being the physical attackers of the party I would expect a little more muscle mass. "I'd rather have an extremely detailed and well-done sprite than a half-assed polygon model." I think the reason you come off as hostile is statements like this. Disagreeing with the choice of style is one thing; calling one of them a copout is rather inflammatory. (As I side note, I think extremely detailed sprites look awesome as well.) |
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| | Haha, yeah I know. Roogle has pointed out to me on a few occasions when I'm coming across as rather "mean". It's actually not my intention to, but without the tone of voice attatched to my words on here, I probably sound like an overly-critical forum tyrant. Actually, I'm just opinionated by nature, but there isn't really a violent intention behind my words. Still, I kinda wish they had done sprites or a better 3D polygon model. I understand that some people liked the chibi polygon model look, but, I just... couldn't take it seriously. When I first saw a preview of this game [which was actually the youtube video of Valvalis/Barbariccia that I posted there], I started laughing and it seemed embarrassing to look at. I don't mean that it has to have hyper realistic graphics, but something that looks proportional would be nice. For example, the way they did the battle-screen models Golbez, Valvalis, and Rubicante looked really nice. They actually look humanoid in terms of being proportional. To balance this out, they could have chibi-fied the models of the villains like Golbez, Valvalis/Barbariccia, and Rubicante as well, but then someone said that it would make the villains look somewhat silly. My response to that of course was "Well, there you go! You think it would make the villains look silly, whereas I think it's currently making my favourite childhood characters look silly". My bias against balloon-head polygon models probably got started the first Wild ARMS game. Everyone person has their tastes and preferences though. My taste is somewhat hard to explain, as I still like the chibi look when it's limited to 2D-art and sprites, because in those two forms I think it can look wonderfully cute [as in teddy bear cute, it's adorable!]. |
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| | Well, you can't say the polygon's are perfect, but I liked the graphics in the DS version very much. I'll always prefer this style to something that we had, for example in Xenosaga Episode I. I don't mean to say those graphics were bad, but I don't think the "realistic"-manga look (as opposed to super deformed) looks good in CG. I mean, on some occassions when you could see a close-up of Shion's face, she would show no emotion at all. Even in some dramatic scenes. The characters looked like they were baloons. Anyway, the DS version guarantees, IMHO, the ultimate FFIV experience. The voice acting is fair, the new scenes are great... It' superb! |
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| | In some cases no, it doesn't [mostly with older video games]. However, I really liked how the faces and bodies looked in games like Star Ocean 3, Star Ocean 4, Last Remnant, etc. I felt those were very good renditions. Of course, It would be silly to expect the DS to perform on that level, but maybe they could try something like that. It's always possible to go Star Ocean 2's route as well [spirtes on a 3D world]. Or if they want something that doesn't look as shoddy, they could do it in the Style of Ragnarok online [same concept, but the sprites are far more refined and detailed, and have more angles available]. That said, I'm still split on which version I like more, but I'm inclined to want to change my mind and go with the DS version. As much as I didn't care for the character model presentation [at least for the heroes, whereas the villains get special treatment for some reason], I liked that this game at least had some kind of difficulty in it [even if it wasn't much]. I recently have played through the SNES version again, and I was shocked at how easy and effortless it was. I always knew the SNES version was much easier, but I couldn't remember to what extent it was easier since I haven't played this game in years. |
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