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darksword12
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Angry I now officially hate FFIV DS

For the following reasons:

-Every boss is impossibly hard
-Rydia doesn't learn Meteor until level 80
-Every enemy has an incredibly annoying counterattack move
-Many enemies have an overpowered non-magical attack (scorch, anyone?).
-Cecil's Dark ability has been nerfed--it no longer hits all enemies
-For that matter, EVERYTHING has been nerfed
-You can no longer play as anyone at the end of the game, and the Lunar Ruins stuff has all been omitted

Am I the only one who feels this way? I don't mind a challenge, but when a game is too difficult, it simply ceases to be entertaining.

Last edited by darksword12; 08-11-2008 at 07:00 PM.
Old 08-11-2008, 05:19 PM
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Momiji
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Nope, just you.

Besides, the Lunar Ruins and getting to play as all of the different characters in the end was a GBA thing only. The other four versions or so didn't have that.

As for Dark being nerfed, in the FFII SNES version, Cecil didn't even have Dark.

As for playing through a game a second time, if you like the game enough, you will. (I know I did.)

If a boss is 'impossibly hard', go back and levelgrind. A few levels do make a difference.

Counterattack moves are common in any version of the game, later on.


Basically, the only true annoyance I see in this is that Rydia doesn't learn Meteor until lv. 80. But then again, at that point, you should be able to kill anything...
Old 08-11-2008, 05:48 PM
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darksword12
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I know only the GBA had the lunar ruins. The augment system was made to replace that. This isn't really a major complaint of mine, I guess.

FFII SNES didn't have dark, but it also didn't have recall, salve, or ATB. FFII US was not very truthful to the original in terms of gameplay.

I've beaten plenty of the bosses without level grinding. I'm in the lunar subterrane right now, and everyone is somewhere between level 66 and 68. It's still too hard.

I know counterattacks are common. I've seen them in other versions, too. But this time, the counterattacks are BRUTAL. I can't think of an example off the top of my head, but the bosses are already too hard to begin with. How long does the game expect me to level grind? Once again, this makes the game much less fun. Too much level grinding ruins it for me.
Old 08-11-2008, 06:02 PM
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Momiji
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Well, the Lunar areas are supposed to be hard...

I suppose if you hate it that much, I have an address you can send the game to...
Old 08-11-2008, 06:12 PM
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One of the major critiques/praises of the Final Fantasy series is that it's difficulty is set up so that minimal level-grinding is required. Perhaps they chose a different direction with this game in requiring more level grinding. With so many versions of the game out, it's likely that they geared this game to the more hard-core gamer as there are plenty of other versions that cater to those that aren't keen on the increased difficulty.

Also, are you spamming the attack/magic(black) commands to try and obliterate your enemies? If so, try to use more of the support skills and magics to compliment your battle strategy.
Old 08-11-2008, 06:24 PM
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I like Dark better in this one. Almost every boss is by itself. And who uses skills on random encounters at that point in the game.
Old 08-11-2008, 06:40 PM
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Zeromus_X
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-Every boss is impossibly hard

I don't think so. It just requires a different strategy than before.

-Rydia doesn't learn Meteor until level 80

Meteor is kinda terrible anyway.

-Every enemy has an incredibly annoying counterattack move

The enemies were programmed to counterattack certain actions in every version of the game. It's just now the game outright tells you it's a counter.

-Cecil's Dark ability has been nerfed--it no longer hits all enemies

Yes, now it hits one enemy for extreme damage, even more so when hitting a weakness.

-You can no longer play as anyone at the end of the game, and the Lunar Ruins stuff has all been omitted

GBA version only.

-Squeenix has the gall to think you'll play the game through a second time (okay, that's not really an argument).

Like Momiji said, it's just for people who enjoy the game enough to play it again. And, to be fair, the optional bosses almost require you to play through two or three times to get the augments necessary to defeat them.
Old 08-11-2008, 06:58 PM
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darksword12
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Originally Posted by Flying Mullet ^
One of the major critiques/praises of the Final Fantasy series is that it's difficulty is set up so that minimal level-grinding is required. Perhaps they chose a different direction with this game in requiring more level grinding. With so many versions of the game out, it's likely that they geared this game to the more hard-core gamer as there are plenty of other versions that cater to those that aren't keen on the increased difficulty.

Also, are you spamming the attack/magic(black) commands to try and obliterate your enemies? If so, try to use more of the support skills and magics to compliment your battle strategy.
I would do that, but it would drain me dry of MP. Any way to get around that without killing my ether supply?

EDIT: BTW, Zeromus_X, I already admitted my last comment was not a valid argument. I'm going to go delete it so people stop responding...
Old 08-11-2008, 06:59 PM
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