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Necronopticous
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Reaching beautiful FMV sequences always gave me a sense of progression and accomplishment. As different as the visual quality may be, it rarely ever made any well paced game feel disjointed to me. There's nothing like a good FMV ending that goes places that the in-game engine just couldn't. Final Fantasy VIII is a perfect example of this.
Old 12-05-2007, 10:25 PM
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Bolivar
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I have to go with Necronopticous on this one. For in-game cutscenes with a great disparity between real-time graphics to make the game feel disjointed, it would have be hugely disparate or simply done bad.

There are many games which were able to do it well, most prominently the square releases on PS1. Looking at IVDS's ingame graphics, I have to say it wouldn't make it feel disjointed at all. All the FMVs have been amazing so far and I believe they would greatly magnify the impact of the story on the player if they were integrated.
Old 12-05-2007, 11:25 PM
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Takara
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I WANT THAT YESTERDAY!!!

Come on, SE. Give us a release date for the localisation already. Pretty please?
Old 12-06-2007, 03:05 AM
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Vermachtnis
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Dude, when do we get play?
Old 12-06-2007, 03:08 AM
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Karellen
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As nice as those FMVs look, there is only so much room you can work with on a DS cart. I'm glad they're not filling space that can be used for the actual game on lavish FMV sequences.

Also, has there been any extra mentioned on how the character system is going to work? With this whole 'inheritance' thing I'm beginning to wonder whether you'll be stuck with the same five characters end-game that you were in the original.
Old 12-06-2007, 03:35 AM
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Elpizo
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Originally Posted by Karellen ^
As nice as those FMVs look, there is only so much room you can work with on a DS cart. I'm glad they're not filling space that can be used for the actual game on lavish FMV sequences.

Also, has there been any extra mentioned on how the character system is going to work? With this whole 'inheritance' thing I'm beginning to wonder whether you'll be stuck with the same five characters end-game that you were in the original.
They could just have, you know, used a bigger cart like Mistwalker did for ASH, a game that's also filled with voice acting and FMVs, on the DS. Sure, would be more expensive for the gamers to buy, but FF IV is a fan favorite in Japan, people will buy it anyway, regardless of the price.

If they are only are going to do one FMV then I would prefer no FMV at all. It gives the player wrong expectations. I would have loved some FMVs in FF III DS, and I knwo some occasions where it would greatly help the game. But instead we got a beautiful but still pretty useless intro FMV. FF IV DS is a highly story driven game and by the looks of the entire game, it's going as far as rival FF VIII and IX IMHO. In-game FMVs would be a really welcome thing and make me fondly remember the first time I played FF IX, my first 3D FF and also the first 3D RPG and Playstation game I ever played, albeit on my PC with ePSXe 1.5.2

I'll never forget that moment with that beautiful opening FMV of FF IX. Having something likewise on my DS but with FF IV would be a moment just as memorable. Instead, we get another beautiful but useless intro FMV that makes all those great CGI versions of the characters go to waste. Bad move, SE. At least the directors of Revenant Wings knew better.
Old 12-06-2007, 01:14 PM
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KoShiatar
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Originally Posted by Kawaii Ryűkishi ^
Note the scene with Kluya attending to baby Cecil and his mother, as well as the scene of Cecil, Cain, and Rosa as children. The developers are making good on their word to add back story aspects originally left out of the game back in '91.

That's what I was talking about. ^_^
But I'm all for FMVs, if nothing else because they're beautiful. I highly appreciated all the FMVs in old Square games, because they marked reaching an important part of the story in the game, and because I loved to see the characters done in high quality. For me, the more the better, unless they slow down gameplay too much - which, I believe, is not going to happen, because of the limitations of the DS card.
Old 12-06-2007, 06:15 PM
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Bolivar
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The DS carts actually have the potential to hold considerable amounts of memory, as Elpizo mentioned, ASH is going to use an even bigger cart than most games. I really don't think fmvs would have too much of a limitation on the rest of the game.
Old 12-07-2007, 06:50 PM
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