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#9 In the GBA version I too had problems with Zeromus and his Big Bang, even with my entire party above lv 60. So I lowered the battle speed, that's a first thing that can help. I don't have much to add to what others said. Rosa should cast Curaja every turn. What I do have to add, is this: if you have Mega-Elixers, don't be afraid to use em. And if you're not afraid of some gambling, scrap Rydia attacking and have her summon Asura to back up Rosa. I found Asura's curaga/curaja whatever she uses much more powerful than Rosa's curaja and it did save my sorry behind plenty of times during that battle. The problem is that what Asura casts is random. But you can always hope for the best, right? Besides, Rydia not attacking is not that big of a deal. Zeromus counters Meteor, Flare or MegaFlare anyway. And Cecil, Kain and Edge are strong enough to burn through Zeromus' HP by themselves. |
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| Cid's Knight | The effect of Dark Matter is not constant, that is, sometimes it'll reduce the damage of Big Bang, but other times it'll increase the damage. I believe you mean that the PlayStation and GBA versions are harder than the SNES version...unless of course, it's the hardtype SNES version you were referring to. Rosa casting Curaja every turn should be sufficient...it should be healing for more than just 1000 damage. If your party has full HP, wait until Big Bang hits to recover so that Rosa doesn't waste her MP on healing the party at full health. Don't worry about Rydia dying, her poor HP ensures that she won't survive a Big Bang unless she's at a very high level. Zeromus will counterattack Bahamut with Flare, so Rydia isn't the most damage-dealing character in this battle. As for the Reflect strategy, it is only really useful if you are attempting a low-level clear. If you're playing a normal game, there are far more damaging things that the party is capable of. Just have Edge throw all of your best weapons, Cain Jumping, Cecil attacking or using items (such as when Rosa's MP gets low), and Rosa casting Curaja on everyone every single turn, when the party is damaged. If Rydia somehow survives, try using her weaker summons other than Bahamut, unless you don't mind the Flare. |
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| | I used Asura to heal for massive hps restoration. I only need to heal twice Through the whole fight. However, someone did die like on the last turn due to Weak and something else, otherwise everyone was at full health. So just don't suck. Cain jumping takes too long, he did about the same damage with a regular attack iirc. Throw the spoon, and best swords. |
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| | Cure4 should be healing for more HP. It always healed for about 1500-2000 HP when I was playing the SNES version (both FF"II" US and FFIV Hard Type). Equip Rosa with a White Robe or whatever it's called (it's an armor found in the final dungeon, and it enhances Rosa's white magic a lot). That sounds like a clever strategy, although it won't work for long. Zeromus will frequently cast Black Hole, which will Dispel all the positive status ailments your party has, so your characters will lose the Reflect status when Zeromus casts Black Hole. If you want some more advice, I think the best advice is to lower the battle speed. With the fastest battle speed, Zeromus can cast 1-2 Big Bangs in a time when Rosa can cast only one Cure4. With the slowest battle speed, it's the other way around, so you'll have more time to recover from Zeromus' Big Bang. Have Kain Jump, Rosa use Cure4, Cecil use physical attacks and maybe heal if needed, Rydia cast Ashura or Bahamut (although Zeromus will counter Bahamut with Flare or Bio) and Edge throw all the extra weapons you have. |
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