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Hambone
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Originally Posted by lufia ^
Originally Posted by ljkkjlcm9 ^
Originally Posted by lufia ^
im not a fan of level grinding. its more of work than fun. also the story is very weak. being able to revive characters and than cure them is not predetermine since all 4 characters act randomly so you probaly cure the dead guy first than revive them.
they don't act randomly, they act based on their agility.

And if you use cure on someone who is dead, it cures someone who isn't dead in the party, the highest living person in the formation. The story is weak because it honestly didn't have much of a story. They spent more of the game memory on the gameplay aspects than the story. And, they made "level grinding" necessary because some people had claimed the previous games to be too easy, and the only way to make an RPG harder, is to make the enemies stronger.

THE JACKAL
its random man, agility has nothing to do with speed. agility is how many hits you can do when u attack. my theif has 3 times higher agility than my lancer and they both only get 1 turn per round.
Originally Posted by The official stratregy guide. Yeah.
Agility influences the order in which actions are executed in battle.
FACE.
Old 01-10-2007, 01:02 AM
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staveoffzombies
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The length of the final dungeons. I mean, I leveled up to 65 before tackeling them to make sure I would be able to beat them in my first try ...it still took me almost 2 1/2 hours to get through them...and if I had been killed by a boos for some freak reason I would have been REALLY pissed.
Old 01-10-2007, 10:26 AM
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lufia
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Originally Posted by Hambone ^
Originally Posted by lufia ^
Originally Posted by ljkkjlcm9 ^
Originally Posted by lufia ^
im not a fan of level grinding. its more of work than fun. also the story is very weak. being able to revive characters and than cure them is not predetermine since all 4 characters act randomly so you probaly cure the dead guy first than revive them.
they don't act randomly, they act based on their agility.

And if you use cure on someone who is dead, it cures someone who isn't dead in the party, the highest living person in the formation. The story is weak because it honestly didn't have much of a story. They spent more of the game memory on the gameplay aspects than the story. And, they made "level grinding" necessary because some people had claimed the previous games to be too easy, and the only way to make an RPG harder, is to make the enemies stronger.

THE JACKAL
its random man, agility has nothing to do with speed. agility is how many hits you can do when u attack. my theif has 3 times higher agility than my lancer and they both only get 1 turn per round.
Originally Posted by The official stratregy guide. Yeah.
Agility influences the order in which actions are executed in battle.
FACE.
having agility doesn't influence the speed. have a character with lower agility and use a hi-potion. than have a character who has a higher agility use raise. you can't predict when his goiner use raise, somtimes its after the hi-potion is used and sometimes its before so don't blame the charge time because it does get random sometimes. also having a character with twice the agility of a fiend doesn't give him the speed of two turns but gives him double the hits per round and the first strike. try the raise and hi-potion randomness out yourself. FACE

Last edited by lufia; 01-10-2007 at 01:49 PM.
Old 01-10-2007, 01:39 PM
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,,,
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[nes version]

not enough menu space makes it annoying to change classes.
The parts where you're forced to use classes you don't want.
Long final dungeon without saves.

But none of that makes the game un-awesome.
Old 01-10-2007, 05:41 PM
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Crossblades
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Originally Posted by ,,, ^
[nes version]

not enough menu space makes it annoying to change classes.
The parts where you're forced to use classes you don't want.
Long final dungeon without saves.

But none of that makes the game un-awesome.
This is how I feel also. I have yet to play the DS version though
Old 01-12-2007, 04:26 PM
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Hambone
It was lolgasmic.
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Originally Posted by lufia ^
Originally Posted by Hambone ^
Originally Posted by lufia ^
Originally Posted by ljkkjlcm9 ^
Originally Posted by lufia ^
im not a fan of level grinding. its more of work than fun. also the story is very weak. being able to revive characters and than cure them is not predetermine since all 4 characters act randomly so you probaly cure the dead guy first than revive them.
they don't act randomly, they act based on their agility.

And if you use cure on someone who is dead, it cures someone who isn't dead in the party, the highest living person in the formation. The story is weak because it honestly didn't have much of a story. They spent more of the game memory on the gameplay aspects than the story. And, they made "level grinding" necessary because some people had claimed the previous games to be too easy, and the only way to make an RPG harder, is to make the enemies stronger.

THE JACKAL
its random man, agility has nothing to do with speed. agility is how many hits you can do when u attack. my theif has 3 times higher agility than my lancer and they both only get 1 turn per round.
Originally Posted by The official stratregy guide. Yeah.
Agility influences the order in which actions are executed in battle.
FACE.
having agility doesn't influence the speed. have a character with lower agility and use a hi-potion. than have a character who has a higher agility use raise. you can't predict when his goiner use raise, somtimes its after the hi-potion is used and sometimes its before so don't blame the charge time because it does get random sometimes. also having a character with twice the agility of a fiend doesn't give him the speed of two turns but gives him double the hits per round and the first strike. try the raise and hi-potion randomness out yourself. FACE
I'm gonna go ahead and believe Ken Schmidt (the author of the guide) and SE who made the game. Thank you, come again.
Old 01-12-2007, 11:40 PM
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lufia
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what the autthor of the guide is saying is correct but what im saying is also correct, and that it has no contradictions to my statements, lack of knowledge
Old 01-13-2007, 07:59 PM
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ljkkjlcm9
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Originally Posted by lufia ^
what the autthor of the guide is saying is correct but what im saying is also correct, and that it has no contradictions to my statements, lack of knowledge
I will admit that sometimes using items would change the order of how people act, though not always. And like I said, guarding/defending makes you act first as well.

THE JACKAL
Old 01-13-2007, 10:10 PM
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