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Jowy
he talks in maths
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Famicom version makes me tilde.

The DS version fails to grasp my attention and I find nothing entertaining about it.
Old 01-03-2007, 04:06 PM
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Hambone
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I liked pretty much everything (DS version) but the Invincible is really slow and I like the nautilus more.
Old 01-03-2007, 09:20 PM
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lufia
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im not a fan of level grinding. its more of work than fun. also the story is very weak. being able to revive characters and than cure them is not predetermine since all 4 characters act randomly so you probaly cure the dead guy first than revive them.
Old 01-03-2007, 10:20 PM
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ljkkjlcm9
THE JACKAL
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Originally Posted by lufia ^
im not a fan of level grinding. its more of work than fun. also the story is very weak. being able to revive characters and than cure them is not predetermine since all 4 characters act randomly so you probaly cure the dead guy first than revive them.
they don't act randomly, they act based on their agility.

And if you use cure on someone who is dead, it cures someone who isn't dead in the party, the highest living person in the formation. The story is weak because it honestly didn't have much of a story. They spent more of the game memory on the gameplay aspects than the story. And, they made "level grinding" necessary because some people had claimed the previous games to be too easy, and the only way to make an RPG harder, is to make the enemies stronger.

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Old 01-03-2007, 10:43 PM
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undnce
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I didn't like how you can't buy pheonix downs, and how the invincible is so slow. but this game rox
Old 01-04-2007, 12:00 AM
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Scream1008
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The battle system: it's not the ATB system and it annoys me because if you want to cure someone, you have to wait until your whole round of attacks has passed, instead of curing them almost immediately. Even through all this, I still enjoy the game.
Old 01-04-2007, 05:20 PM
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undnce
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yeah, but it's easy to get used 2
Old 01-05-2007, 11:05 PM
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lufia
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Originally Posted by ljkkjlcm9 ^
Originally Posted by lufia ^
im not a fan of level grinding. its more of work than fun. also the story is very weak. being able to revive characters and than cure them is not predetermine since all 4 characters act randomly so you probaly cure the dead guy first than revive them.
they don't act randomly, they act based on their agility.

And if you use cure on someone who is dead, it cures someone who isn't dead in the party, the highest living person in the formation. The story is weak because it honestly didn't have much of a story. They spent more of the game memory on the gameplay aspects than the story. And, they made "level grinding" necessary because some people had claimed the previous games to be too easy, and the only way to make an RPG harder, is to make the enemies stronger.

THE JACKAL
its random man, agility has nothing to do with speed. agility is how many hits you can do when u attack. my theif has 3 times higher agility than my lancer and they both only get 1 turn per round.
Old 01-09-2007, 02:39 PM
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