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Elpizo
Yes, I'm a FF III fan.
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Originally Posted by Dignified Pauper ^
It's pretty bad. Don't listen to him. It's terrible actually.
Eh, in the NES version perhaps, DS made it a breeze. All you need is some preparation, that's all. And yeah, don't have that and you get your behind kicked. I made it on my first try with a lv 60 party of Knight, Dark Knight, Devout and Sage. Sage didn't even have to cast Curaja at all. And Arise? Never needed. So it can't be that hard. IV DS is way harder.
Old 08-04-2009, 11:08 AM
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Sephiroth1999AD
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Originally Posted by Elpizo ^
Eh, in the NES version perhaps, DS made it a breeze. All you need is some preparation, that's all. And yeah, don't have that and you get your behind kicked. I made it on my first try with a lv 60 party of Knight, Dark Knight, Devout and Sage. Sage didn't even have to cast Curaja at all. And Arise? Never needed. So it can't be that hard. IV DS is way harder.
Really? I thought it was the other way around, with DS being harder than the NES version. I didn't consider the final dungeon very hard at all in the NES version. If you can make your way to the top of Eureka (that's the hardest part, IMHO) and change your party to Ninja-Ninja-Sage-Sage, there's not much that can stop you. As for the DS version, I've heard Ninjas and Sages have greatly been toned down. However, I haven't got that far in FFIII DS yet, so you should know better than I, Elpizo. There's a question I have, though. I don't have any means to access the WiFi systems in the game. How hard is the final dungeon if you never used WiFi (obviously, you don't have Onion Knight jobs and loads of other things that way)?
Old 08-05-2009, 12:32 AM
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Wolf Kanno
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Its true that Ninja and Sage were nerfed a bit but all the other classes got a bit of a boost. They tried to re-balance the classes in the DS version cause they were trying to make it so you have more options for how to set up your party so you don't have to resort to using the Ninja/Sage team.

I don't think the dungeon themselves are hard but I do give CoD props for being one of the nastiest bosses in the series if not in RPGs in general. That said, I find the boss battle always seems to go one way. Either CoD royally kicks your ass and you spend the majority of the fight trying desperately to survive only to finally get taken out by its signature attack; or you walk in there and bitch slap them back into the void without breaking a sweat

Here's a tip for you if this is your first time through the game. If you decide to level grind, switch to the Black Belts as they give you a huge boost to your hp and are the only real means of getting max hp which will help greatly.
Old 08-05-2009, 06:40 AM
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Elpizo
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Originally Posted by Sephiroth1999AD ^
Originally Posted by Elpizo ^
Eh, in the NES version perhaps, DS made it a breeze. All you need is some preparation, that's all. And yeah, don't have that and you get your behind kicked. I made it on my first try with a lv 60 party of Knight, Dark Knight, Devout and Sage. Sage didn't even have to cast Curaja at all. And Arise? Never needed. So it can't be that hard. IV DS is way harder.
Really? I thought it was the other way around, with DS being harder than the NES version. I didn't consider the final dungeon very hard at all in the NES version. If you can make your way to the top of Eureka (that's the hardest part, IMHO) and change your party to Ninja-Ninja-Sage-Sage, there's not much that can stop you. As for the DS version, I've heard Ninjas and Sages have greatly been toned down. However, I haven't got that far in FFIII DS yet, so you should know better than I, Elpizo. There's a question I have, though. I don't have any means to access the WiFi systems in the game. How hard is the final dungeon if you never used WiFi (obviously, you don't have Onion Knight jobs and loads of other things that way)?
In my opinion, the game isn't any harder with or without WiFi. If you don't have it, all you're missing out on is the Onion Knight, Iron Giant superboss and the Master Weapons. The Master Weapons are job-specific weapons that you can get from a blacksmith after you master a job. But seeing as mastering jobs in III DS is a bit of a pain, I never truly cared for these weapons. What you'll find in Eureka is all you need when it comes to weapons to finish the game, so... Oh, and Curaja, of course. Don't even think of tackling the final dungeon without Curaja.
Old 08-05-2009, 12:00 PM
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hhr1dluv
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I followed your advice, Elpizo, and totally OWNED the Cloud of Darkness at level 56 with a Ninja, Knight, Sage, and Devout.

I totally ship Luneth/Refia, Ingus/Sara, and Arc/Alus ().

I really liked this FF, much more than I expected. I had a lot of fun with the Job system. By far the best of the Nintendo generation.

Now, what to play next?
Old 08-05-2009, 11:20 PM
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Zeromus_X
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Try FFIV, or FFTA2, if you haven't played either of them already.
Old 08-06-2009, 12:16 AM
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