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| | Don't let it get to you Sygilsagynar. But yeah, Square still is in the mindset that gave us FFIV Easytype, so to make the game more accessible they gave the mages more MP. And yeah, I'd be lying if I didn't say I only got a Gameboy for Pokemon at first. |
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| | I am also glad that they kept the leveling like they did. As for the difficulty. I do not mind games where you have to have a stratergy in order to win, but a lot of the time the bosses use their most powerful attacks twice in a row and kill two of your party members. I am up for a challenge, but when it relys on luck to win, it just gets kind of annoying. |
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| | Double Big Bang on FFIV before Rosa could cure the party was quite fun at times ![]() Speaking of FFIV: NES - easytype PS1 - hardtype(somewhat) GBA - ? I never had the privledge of playing the NES version, so I am unsure how much difference there is between hard and easytype. I just know PS1 is hardtype FF1 origins had easy type, which was easier than the MP system of DoS by far. I didn't level a party to 99, but I remember having 40+ level 1 charges in easy type, and a black belt doing thousands of damage. FF3 Garuda reminds me a little of Big Bang with his Thunder. At level 23, thunder is really devastating to the party in 2x form which happens often somehow. He just finds a way to cast it after my healer, then before my healer. I did end up beating him though ![]() |
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| | You can compare the difficulty difference with the distance from the Sun to Mars. |
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| | I was actually satisfied with the magic system in this game, even though I didn't like the system for FF1. I think they did a good job balancing this game and the magic system seemed really strong to me. I was kinda glad to have MP in Dawn of Souls, although that game ended up being way too easy. |
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| | The spell charges in FF3 seem quite balanced yes. I usually beat a boss just before I'll run out of high-level curing, or use all/most of my low level curing just before the boss appears. In FF1, DoS was an adaptation of the easy version from origins, or at least it seems so. It may not be. The leveling is fast, like origins-easy. Supposedly the strength increases are spread out over the levels for the characters to compensate, so that a 40 DoS Fighter is equal to a 20 NES Fighter, but I find it isn't quite that linear. Spell damage is also fixed to about 75% of its value, making the randomness of 10-40 fire spell actually hit for 32-34 now all the time. But to talk more about it would start a FF1 topic. FF3's charges seem just right. I'd want more, but these get me by for now. Well Red mage's charges aren't anything to wish for. |
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