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#1 Just lookin for ideas...i want a team that can really kick some ass but is diverse enough to be alot of fun having different weapons and what not. |
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| | I did a pretty cool party once: Knight, Thief, Scholar, Geomancer The Knight and the Thief would attack, the Scholar would also do so, with his elemental books he could deal the same damage as a Knight (If the enemy had any element though.) The Geomancer would cast his powerfull and free magic, and if I felt like, I could bring him to the front to attack (He had a very high atk power, but had low defense.) There was no necesity for a healer, the Thief stole High Potions from the enemies, and the Scholar would use them to heal everyone, + the Knight's White Magic, I didn't need any more healing. Since the Scholars doubled the effect of the items they used, and had high Inteligence, those Magic-Casting items were really usefull, I once did like 2000-4000 damage against someone, but I don't remember. So: Everyone has High Atk, even the mages, which can also cast powerfull magic, and they don't need a White Mage since they have enough healing capabilities. The Problem of that party is that it only works for a short time. From the Fire Crystal to the Water Crystal, that's it. After that it turns very weak, but I liked it a lot. |
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| | Im trying to get the final boss down with Bard, Ninja, Sage, Viking. It's nice because if the Viking lands Provoke with 2 crystal sheilds on, he'll talk 0-1 physical dmg. The ninja can just sit back and use shurikens. On the First turn (and after any turn where the monster doesn't do damage) the Bard's Requieum does 9999 dmg to all targets, then can buff and heal other turns and the Sage can do summons and use arise. Before I beat it with Knight, Dragoon, Blackbelt, Devout. That was nice because alot of the time my dragoon would be in the air and would survive an attack that would kill everyone else. With good armor and The blood lance, his HP would be high enough to get the devout back up and save the team. |
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