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Mako_Infused
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Default Maximum HP and MP

Whats the maximum amount of HP and MP characters are able to get in this game?
Old 08-17-2006, 08:48 PM
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Sephiroth1999AD
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The space for numbers would indicate that 9999 HP and 999 MP is the max. However, I've heard you can have more than 9999 HP. When your HP goes beyond 9999, it skips the first digit in the NES version, so for example, 10,234 is displayed like 0234. Can anyone confirm if this is true?
Old 08-17-2006, 09:08 PM
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Captain Maxx Power
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Originally Posted by Sephiroth1999AD ^
The space for numbers would indicate that 9999 HP and 999 MP is the max. However, I've heard you can have more than 9999 HP. When your HP goes beyond 9999, it skips the first digit in the NES version, so for example, 10,234 is displayed like 0234. Can anyone confirm if this is true?
Set Fryster to 9999 HP and 99 Vit at the start. Took some pummelling outside of town, almost down to single figure HP, but no HP increases. So I'd go ahead and say this probably isn't true.
Old 08-18-2006, 12:03 AM
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Actually it displays like A234.
Old 08-18-2006, 10:17 PM
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A is 10, so it makes sense. Does it go up to F? hmm what would 9999 be under binarywise. Would the most you could get be F999? That would be really neat.
(after playing several battles, I realized that maria had an open slot, so I gave her the aegis shield, immediately after she gained two points in agility x.x; It seems to coincide with monsters running away. also raising HP is slow raising MP isn't too bad, at least not for maria xD)
Old 08-19-2006, 05:28 PM
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Originally Posted by rubah ^
A is 10, so it makes sense. Does it go up to F? hmm what would 9999 be under binarywise. Would the most you could get be F999? That would be really neat.
(after playing several battles, I realized that maria had an open slot, so I gave her the aegis shield, immediately after she gained two points in agility x.x; It seems to coincide with monsters running away. also raising HP is slow raising MP isn't too bad, at least not for maria xD)
9999 expressed in binary is 0010011100001111 and 270F in Hex. Technically the max would be 65535, which would be displayed as 5999 if my Hex is correct, which it might not be since it's been about two years since I dealt with Hex and Binary. Really should relearn for my course.
Old 08-19-2006, 09:27 PM
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rubah
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I didn't say it was expressed in hex, just that I could imagine why they would use an A to express a ten in the fifth place value I mentioned binary because there would probably be a fixed number of bits allocated to store the data for the stats.
Old 08-20-2006, 12:11 AM
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Originally Posted by rubah ^
I didn't say it was expressed in hex, just that I could imagine why they would use an A to express a ten in the fifth place value I mentioned binary because there would probably be a fixed number of bits allocated to store the data for the stats.
Neither did I. The guess I made up was based upon a Hex value basically rounding itself around about four and a half times (so F would go to 0, then back round to F again, then 0 again). I seemed to experience the same pattern when playing FF3 and maxing out my Gil from many hours training my OK's. Saying that it may be the case that the value could overflow, and beyond 65535, the value would reset itself to 0. I don't think the value would be marked as negative because 1: It's more space (by a bit) and 2: It's unnecessary, so it shouldn't reset to -65535.
Old 08-20-2006, 10:06 AM
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