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#1 I just completed FFII about 5 minutes ago and i must say i was shocked, i didnt imagine it would be that good. I dont think ive ever been so hooked to an FF game having spent almost all my time this week playing it. It has a great storyline, music and characters which i love. I wouldnt class it as great as the big four (VI, VII, VIII and IX) but it can't be far off. So what do you all think of this chapter in the FF series? ![]() |
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| Cid's Knight | The leveling system was kinda weird (as was how they handle equipment...), but I don't think it was a bad game at all. Certainly one of the more tedious FFs, even more so than FFI, dungeon-wise. However, it contributed a great deal to the series (as II and III did): Chocobo (singular), Rebellion theme/'Greater Deal', surreal outerspace crystal dungeon, main characters dying (every half hour...), Ultima, characters with at least one dimension to them ('Dramatic RPG'...not really. xD Still, for the time, it was probably a breakthrough game in that department.), and it just goes on. It should certainly be remembered for something. Oh yeah, and the Emperor. We can't forget him, right Nyara? ![]() |
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| | Perhaps the one aspect of FF2 I love more than anything else is it's balls-to-the-walls approach to dungeons and crawling thereof. Unless your prepared adequately before a dungeon, or have an exit strategy, chances are you're going to get slaughtered. There's really little room for error. The levelling system is actually one I enjoy immensely, and would love to see something like that implemented later on (FFX doesn't really count in this department). If you were to combine the advancement system of FF2 with the job-based abilities of FFV/FFX-2, then you could have something pretty special on your hands. |
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