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#9 mmm..... I loved this game, I just hated all the flangeing dungeons, it just gets a tad repititive and boring sometimes. |
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| | One thing I hated, though, is the fact that you always risk ending up at some very perilous location. I mean, the first time I played the Origins version, it was like this: "Tadaa! I've got a CHOCOBO! Now let's see what's happening in the world." *rides to Palamecia* "Hm, I can't do anything here. Let's return to Altair!" *RANDOM ENCOUNTER!!!* "Uh-oh! What the hell is that? Outta my way, idiots, I'm going back to Altair!" *attempts to run, and fails* *attempts to run, and fails* *attempts to run, and fails* *attempts to run, and fails* "Crap. Alright, feel my BLADES, because I'm going back to Altair!" *gets killed* " " |
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I hated that too. It seems as the harder the enemy is, the harder it is to run away |
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| | indeed however the GBA port of FF2 was shameful you never need to level or get money on it god bless the NES rom its heaven cept I have no money at salasomething or other I love lvling HP its fun and tactical ya gotta think every second in the delicate game of russian roulette that is HP leveling without the switchy spell (I havent played too much of the game just about 5 hours or so of power-leveling (no speed-up key on my emu) and dying from miss-steps stupid ever so close to home bombs...)if only square-enix made another game using a beefed up version of this games system |
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| Cid's Knight | The SaGa (released in America as 'Final Fantasy Legend') series for the Gameboy inherited this system, although a bit different. They had the same producer who worked on FFII's system, so that's probably why. I know there were SaGa games for the Super Famicom and I think the 'Romancing SaGa' were a part of the series too. |
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