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#1 Damn it, I´m having a serious dilemma on this job stuff. What are the chars actually intended to be? I know I wrote some requests a while ago, but they always seem to have drawbacks in one way or another. Firion seemed like this typhical Fighter dude, but he also should use white magic to a certain degree. That´s alright, his abilities might conflict somewhat, but whatever, not that you´ll need to use white magic every round, just use it in the menu, as long as you´re not in serious need to use it in battle. Maria, though, I´m not sure; she looks like a mix of a Hunter and a Black Wizard, and if you give her both jobs, then those will conflict a lot. I was thinking about mainly using black magic with her, and save the bow for use if she runs out of MP, but what if she has to use the bow a lot? That = seriously decreased Intelligence. And I don´t like running, she might run from a battle I really wanna finish. Also, I can´t stick her with permanent bow training, cuz I want a Black Wizard in my party, or else it doesn´t feel complete. Gus is a lot easier, he´s obviously the pure Fighter guy. Just give him two axes and hack away. Same with Leon, he´s this Dark Knight/Swordsamn guy, two swords and you´re set! But the again, what of Maria? Last edited by Peter_20; 09-06-2005 at 12:00 PM.. |
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| | Well, I´m really used to Black Wizards in FF games, and it just wouldn´t feel right with, like, four Knights or something. I want a complete party, and that means I want a AT LEAST a Knight, White Wizard and Black Wizard in it. They are like the basics for me, the required ones. |
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| | And VI... And V... And III.... Goodness... You can make them whatever you want. It really doesn't matter. The whole point of FFII is for you to be in control of who does what, not some designer. For that atter you might as well discuss what the light warriors in FFI were intended to be. Classes were pretty obviously never "intended" until FFIV, and even then, an "intended class" was only a concept in FFIV, FFVI (sorta), FFIX and FFX (kinda). 4/11 (12? 13?) games hardly constitutes a majority, and all of the games with "intended classes" kinda of mixed things up a bit. In FFIV, Rydia can use white magic at first, and black and summon magic always. In FFIII and FFV, Summoners by default only know Summon magic. Edge can steal like a thief, even though he's a ninja. In FFVI, Cyan doesn't have Gil Toss even though he's a samurai, that ability was given to Setzer, the first ever gambler. You can also give out abilities normally given to specific jobs (counter attack, jump, etc.) arbitrarily thanks to the relic system. In FFIX Zidane is generally recognized as a thief, but he has other abilities as well that thieves don't normally have. Amarant might see like a monk at first, but he also has the ninja's throw ability. Eiko and Garnet can both summon AND use white magic, although Eiko has a trance geared toward white magic and Garnet has one geared towards summoning, which is completely backwards since Eiko is the one who still has her horn. In FFX they gave the jump command to the blue mage (Kimahri) and mamde it a basic attack, gave the command input system previously used with monks to Auron who may or may not be a warrior or a samurai, continued mixing up the summoning and white magic with Yuna, and completely made up two new classes with Wakka and Rikku. All that without even getting into Tidus's apparent lack of a class and the fact that you can pretty much just give whichever abilities to whomever you want. *whew* Wait... what was I talking about again? |
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