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#9 Yeah, but I think the perfect atmosphere was there in the original NES version. I mean, that MIDI sound just felt more... moving or something. Try this if you start a new game sometime: stop outside of Phin, look at the airships passing by, listen to the soundtrack and imagine whatīs out there. Sadly, itīs impossible to actually describe feelings, but thereīs something in this game that feels really tempting. Itīs so goddamn epic when the party heads for the Ice Cave on that ice sled, or Spoiler: when Mihn dies and you find the towns are destroyed by the Empire. Also, I think this is the darkest game in the series, it even beats FF6 and FF7 on that part. Well, I agree, most of the game was a lot about healing your party, leveling up in dungeons, exit the dungeon because of looow HP/MP, re-enter the dungeon and so on. But youīve gotta admit the story is pretty touching. Last edited by Peter_20; 08-27-2005 at 12:52 PM. |
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| Banned | I was thinking more along the lines of getting into battles with weak enemies and attacking your own party (then healing) to increase their stats, but yeah, without doing any of that, the game can be frustrating in difficulty. |
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| | I thought the idea of leveling up skills to some magics was a cool idea. However, it only seemed cool in theory; in execution it just doesnīt work, having to cure Poison and Blind, which you have to get affected from, hundreds of times before being able to heal Stop and similar stuff. Thatīs pretty annoying, but luckily, you do get affected from things often enough to actually build this Heal magic. Itīs hard to tell whether thatīs good or bad; good because you can heal yourself better; bad because you actually have to get affected from things. Now weīre talking double-edged swords! ![]() |
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