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#9 The complaints? In NES version, I thought the game was horribly slow. Walking around in dungeons is slow (feels a lot slower than in FF1 and FF3j for some reason even though even those games don't have Dash), and fighting is very slow, especially when casting spells on multiple targets, like your party or all enemies. I almost fell asleep during one dungeon, and after that, I used the emulator's fast forward option to turn off frame limits while walking in dungeons or in battles, after giving commands. I didn't have a problem with how weapons or general stats level up or down. The problem with NES, WSC and PSX versions is how slowly magic spells level up. You need to cast a spell 50 times for them to gain a level, there's 16 levels and you need to cast those spells during every battle to have even some chance of raising them. I think the best spell I was able to get on NES version was Cure10, the rest were on levels 1-5 or so. DJzen, have you played the DoS version? I've tried it for about 15 minutes, and things seem to level up faster there. Do you think the changes in the battle system make the gameplay smoother, or is it just as enjoyable as FF2 NES/WSC/PSX, or do you think it totally waters down the system and ruins it? |
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| Banned | You didnt read my post at the start of the thread, did you? ![]() |
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| | Personally, FF2's character development system was simply the worst I've ever seen. The Sphere Grid was a completely different thing, you knew you HAD to use it to move on (of course, those who did that No Sphere Grid Challenge don't apply...). But FF2 gives you too much freedom, and I truly don't like it in a RPG. It's hard to know if you're ready to move on or not when you start very weak and simply HAS to train for your own survival...Otherwise, you'll die (that happened a lot in my first game)... To make it short: I found it to be very disturbing. |
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| Banned | I did. Im saying I dont see what there is for people to complain about. Not you to complain... |
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| | It's one of the hazzards of the insufficient documentation Square provided with the games. They REALLY didn't explain the system behind the game well enough, so many people play with a "what the heck is going on?" mindset. I've been playing this game for quite a while and I can safely say that I know when to move on to the next area now. It's really just a matter of learning how the game works, and Square stopped providing good documentation of their games when FFVII came out. |
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| | This character system is awesome cause you can make your personal party. e.g. If you want Fironiel to be a paladin he can be, if you want to stop all the stereotypes and make Maria a tank go for it! I think the the only reason people bash it is because it takes a little extra work and planning to achieve making a good party. In Most other Final Fantasies it is set so the thief is made obvious also the warrior, the mage(s), the tank. |
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