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| | Now that we're talking about evasion, does anybody know how many hits it takes for the evasion-level of your characters to go up? By evasion-level I don't mean the evasion percentage but the first nummer. I'm trying to max out my characters stats (because it's vacation and I don't have anything better to do ) |
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| | Please excuse me for bumping this topic but I ran in some trouble and I don't want to make a whole thread about it. So, I'm still busy with maxing stats and all that (which is VERY time consuming, I barely have enough time to do it) and I was training Gordon's evasion (it's 16 - 99% now) but it won't go up anymore I thought removing all of his equipment (except his shields) would help but I didn't make any process. So, my questions are:- Does somebody know what is going on and what to do about it? - How many hits does it take for your evasion level to go up (still haven't figured it out) Evasion drives me crazy, it's all so vague. |
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| | That's a good question. I'm playing the Origins version right now (On my PS2 because PS3's backward compatibility sucks and they don't even admit most of the issues exist, let alone fix them), and when someone's HP tends to become too much lower than everyone else's, I usually just smack them upside the head with a sword. Sometimes, one weak hit will make their HP go up by 20 and their evasion increase, but sometimes, I have to hit them three or four times with critical attacks just to make one of those stats increase by a little bit. I really don't think there's a set number of hits. I think it's random. Sometimes a hit makes your HP or evasion increase, and sometimes it doesn't. And when it does, sometimes it's by a little, and sometimes it's by a lot. This is the way I've noticed it, but I could be wrong. |
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| | From what I understand you only have to be targeted by an enemy if you want it to raise. Usually my characters have to be targeted around 120 times or so. ( I always have 1 character in the front row and the others in the back row when I grind for evasion) Maybe it has something to do with the rank that the monsters have? ![]() |
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