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| Site Staff Cid's Knight |
#9 That would make sense, since the beginning easy monsters don't exactly hit many times. |
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| | Here's a basic run-down of how stats increase in FF2; HP - Lose HP in battle (dur), chance increases with % loss from start of battle. In other words, starting a battle at 100/1000 and going down to 50/1000 is the same as going from 1000/1000 to 950/1000 MP - Lose MP in battle, either through casting spells or losing it through enemy attacks. Same deal as HP. Strength - Chance to increase if you use a physical attack. Once per battle is enough, the chance doesn't increase with more attacks. Chance to decrease if you use any White Magic. Agility - Chance to increase if you are the target of a physical attack and manage to dodge it sucessfully. Once is enough per battle, chance does not increase. Vitality - Chance to increase if you lose any HP in the battle, regardless of the amount. You need to have lower HP at the end of the battle than you had at the start. Chance to decrease if you use any Black Magic. Int - Chance to increase if you use any Black Magic during a battle, again only once is necessary. Chance to decrease if you use a physical attack Soul - Chance to increase if you use any White Magic during a battle, only counts once. Magic- Chance to increase if you lose any MP in the battle, regardless of the amount. Like HP your final MP needs to be lower than your starting MP. Evade/Magic Evade - These actually increase randomly during the game. They have a chance to increase if you get hit by any physical attack or by any magical attack. You don't need to evade the attack in question for it to have a chance of increasing these stats. Weapon/Magic skill - These obviously increase with each use. Each monster has a difficulty rating (X). If we take weapon/magic skill to be Y and number of uses in battle n, the amount of exp you gain per battle is; n + X - Y. So at higher levels you need to use a weapon/spell at least as many times as it is levelled to see an increase against lower enemies. Good luck with your travels. I never had the patience for the FF2 NES original being as it was bugged to death and stupendously difficult. |
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| Site Staff Cid's Knight | Thanks for what I already had a grasp on :} k so apparently ghosts are undead Saved myself some relevelling time there ![]() |
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| Site Staff Cid's Knight | Alright, here's something for ya'll to gnaw on: wondering around the palm bofsk area (I think) fighting vampire thorns, soldiers, bees etc, frioniel has gained levels in shields about four times in ten battles or less, despite only striking a max of three times in a battle. What? His shields are level 16 now and they were only 11 before :O |
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| | Sounds like a glitch to me. Shields level in exactly the same way as weapons in that they go up a certain amount every time you "attack" with them, or double that if you have a shield in each hand. I can't think of any reason why they would level up so quickly beyond a glitch of some variety. At a long shot you may have messed up the experience stat somehow so now it's either really large or in the negatives and the game is giving you a level each battle due to a logical error. |
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| Site Staff Cid's Knight | While playing this, I forgot I had the idea that Bay City Rollers - Saturday Night would go well with an FMV to this. Certain scenes I envisioned were the characters moving up to attack and getting cancelled again after to the beat of the chorus, and the such. Also i can't remember where the EGIL TORCH is, so I've been putting off playing, putting off looking all over everywhere xD [edit- a funny anecdote, if someone dies and the lastm onster dies that turn, the dead person's sprite will still jump up and run off screen. man that was funny. sadly they don't gain stats for losing all their hp] |
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