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#9 Okay here's a n00bish question. My whole party is on level 5 yet one RM has 63 HP while the other has 36 HP why is that? I'm also trying gonna try a compleat RM party too how bad is that going to be? I will still do the SoC but I may wait until my RM party is high leveled before I take on the bosses. |
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| | actually, the person at the top of the screen (the one more likely to be attacked.) has higher HP growth than the one at the bottom. if you play through the game using 4 of the same class you should notice this pattern. |
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| | In NES and WSC, and I assume Origins too, the characters of the same class have about the same HP, their differences aren't that big. In my NES game, my Knights had 736 HP and 766 HP (the first one being on top row, the second one being on the second slot). In DoS, it seems totally random. On level 19, where my party is Rm/Th/Wm/Bm (in that order), my Red Mage has 226 HP, Thief has 181 HP (that's 90 HP lower than the White Mage's HP!), White Mage has 271 HP and Black Mage has 198 HP. |
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| | In NES version I believe it was was 1-6HP growth per level with bonus +25hp levels. Fighter had more +25 bonus levels than Black Mage for instance. If I remember right these bonus levels were guarenteed and on specific levels as well. Whether you got 1 + 25 = 26 hp or 6 + 25 = 31hp, differed tho. In WSC and PS1, these +25 levels were moved around a bit, but I think the +1-6 chance stayed the same. In DoS... it just seems weird.... There just seems to be no reason to it in DoS... its just random or so it seems. In the original NES or PS1/WSC, solo black mage challenges would save before level up to make sure they got the +6hp, not anything less, because it was random, and they needed all the HP they could get. Eh, thats just all I've heard on the subject of HP from reading gamefaqs and here and Unne's site. Not sure which one I read off of. As far as Black Belt... his 1-50 growth was mostly changed to 1-99 growth.. so a 20 black belt on DoS equals roughly a 10 black belt on NES. However his evasion and critical rates were totally messed up I believe, but that could just be me.. he seemed to dodge a LOT more often in the WSC/PS1 versions.. which are decently close to NES. |
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