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TehAnima
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Okay here's a n00bish question.

My whole party is on level 5 yet one RM has 63 HP while the other has 36 HP why is that?

I'm also trying gonna try a compleat RM party too how bad is that going to be? I will still do the SoC but I may wait until my RM party is high leveled before I take on the bosses.
Old 09-04-2006, 10:05 PM
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DJZen
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Because unlike other versions of the game, in DoS, HP growth is random.
Old 09-05-2006, 02:02 AM
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gyrus
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And almost any 4 person party isn't too difficult.
Old 09-05-2006, 09:14 AM
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ljkkjlcm9
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Originally Posted by DJZen ^
Because unlike other versions of the game, in DoS, HP growth is random.
I've never had two characters of the same class in the NES version with the exact same amount of HP, it is also random

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Old 09-05-2006, 01:25 PM
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Fireblade13
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Seems like a big diff. but yeah it all random. I did a 4 fighter team and 1 just happened to reach 999 hp sooner and one had higher magic and mp and one just sucked (i had named him tidus).
Old 09-05-2006, 08:47 PM
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boys from the dwarf
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Originally Posted by DJZen ^
Because unlike other versions of the game, in DoS, HP growth is random.
actually, the person at the top of the screen (the one more likely to be attacked.) has higher HP growth than the one at the bottom. if you play through the game using 4 of the same class you should notice this pattern.
Old 09-05-2006, 09:00 PM
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Sephiroth1999AD
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Originally Posted by ljkkjlcm9 ^
Originally Posted by DJZen ^
Because unlike other versions of the game, in DoS, HP growth is random.
I've never had two characters of the same class in the NES version with the exact same amount of HP, it is also random

THE JACKAL
In NES and WSC, and I assume Origins too, the characters of the same class have about the same HP, their differences aren't that big. In my NES game, my Knights had 736 HP and 766 HP (the first one being on top row, the second one being on the second slot). In DoS, it seems totally random. On level 19, where my party is Rm/Th/Wm/Bm (in that order), my Red Mage has 226 HP, Thief has 181 HP (that's 90 HP lower than the White Mage's HP!), White Mage has 271 HP and Black Mage has 198 HP.
Old 09-05-2006, 09:34 PM
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ValiantKnight
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In NES version I believe it was was 1-6HP growth per level with bonus +25hp levels. Fighter had more +25 bonus levels than Black Mage for instance. If I remember right these bonus levels were guarenteed and on specific levels as well. Whether you got 1 + 25 = 26 hp or 6 + 25 = 31hp, differed tho.

In WSC and PS1, these +25 levels were moved around a bit, but I think the +1-6 chance stayed the same.

In DoS... it just seems weird....

There just seems to be no reason to it in DoS... its just random or so it seems.

In the original NES or PS1/WSC, solo black mage challenges would save before level up to make sure they got the +6hp, not anything less, because it was random, and they needed all the HP they could get.


Eh, thats just all I've heard on the subject of HP from reading gamefaqs and here and Unne's site. Not sure which one I read off of.



As far as Black Belt... his 1-50 growth was mostly changed to 1-99 growth.. so a 20 black belt on DoS equals roughly a 10 black belt on NES. However his evasion and critical rates were totally messed up I believe, but that could just be me.. he seemed to dodge a LOT more often in the WSC/PS1 versions.. which are decently close to NES.
Old 09-06-2006, 12:01 AM
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