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#33 I did Fi Fi Fi WM before and the only thing that was any trouble was just farming for Gil to get equipment. The game was a breeze other than that. |
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| Cid's Knight | run away, or just sit there and hit them over and over until they die. |
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| | Besides, Fighters are that likely to get critical hits that they'll do several armour piercing shots for normal damage anyway. Don't worry about it. Worry about healing when you fight the final boss. Why has this topic's name been changed from "Big up the Red Mage!" to "Big up the down Red Mage!"? Last edited by ReloadPsi; 10-09-2006 at 05:43 PM. |
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| | Well, sure, it's easier. But it's not as much fun. Strategizing is a lot of fun. When you have a fighter, a Black Belt, a White Mage and Black Mage, you really have to plan out your fights, especially boss battles. It's just more fun. You're right, though. It is easier the way you've described. I just don't think it's as much fun. Can the Red Mage/Wizard learn the lv 4 Black Magic "Fast"? |
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| | Just run from SCUM - they hardly give any exp anyway. The battles I would be more concerned about with 4 fighters are large numbers of undead monsters with paralyze. With a mage in the party, you can usually get off a FIR2 or HRM2 and take them all out in one shot. That said, while I'd probably prefer the 2 fighters, 2 red mage party (mentioned in the original post) over 4 fighters, I still think 4 fighters is one of the strongest parties in the game. |
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