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#9 Ah well. It's a small price to pay for having a character who's not such a weak link during the random encounters, eh? |
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| | Kinda suck? lol thats being too nice. Black Mages and White Mages suck ass. Nuke,Fade,XXXX etc....all overrated. By time you get them you can already go and easily finish the game. And most likely you can only cast them like once or twice. Depending if you overleveled or not. |
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| | There's one occasion where Black Mages kick ass: When they happen to include Tsuyoshi Sekito and Kenichiro Fukui. Plus, the Black Mage does at least look totally awesome :) Shame they didn't do such a good job of FF1's battle theme... Not nearly metal enough considering it was the first track of the first album. Ah well, Matoya's Cave was a kickass bluesy piece so it's forgiven. |
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| Cid's Knight | As a side note, INT has no effect on magic damage in the NES version, so Red, Black, White, and Purple mages cast all spells just as crappily. But of course, we don't really need to cast crappy spells. We need buffs and debuffs. And swords. And pirate-ness. |
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| | Yep, two Fighters and two Red Mages is a very good party. I tend to use a more defensive approach, though, so instead of having two Red Mages, I usually have a Red Mage and a White Mage. That way you'll get better healing spells and Dia/Harm spells too. Red Mage will help you as an additional healer, and he still has enough black magic to destroy large groups of enemies. And the spells Haste and Temper. Besides, by the time you get all those spell-casting items, it doesn't really matter any more that Red Mage has less MP than Black Mage. |
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