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ReloadPsi
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Ah well. It's a small price to pay for having a character who's not such a weak link during the random encounters, eh?
Old 08-26-2006, 03:08 PM
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Garn the Red
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Good point the trade off seems even. I would just miss the big spells. Also the extra spell points.
Old 08-26-2006, 03:09 PM
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Originally Posted by Psi ^
I just played through FF1 with a party of two fighters and two red mages, and it was the easiest game I ever played. Why? Because my two mages didn't spend 90% of the game stood in the back row hitting for 1 damage while I saved magic for when I really needed it!

Sure, they can't learn Nuke, Fade, XXXX or Zap!, but why does that matter when you can rarely afford to use those spells anyway? Chaos went down in a couple of rounds and it might even have been quicker if I hadn't wasted time casting Fast and Tmpr...

So in conclusion, I think the Black and White mages kinda suck. What's the point when they're only useful in 10% of the battles, as opposed to Red Mages, who are useful in nearly all of them, especially when they have nearly as much HP as the Fighter? Hooray for Red Magic!
Kinda suck? lol thats being too nice. Black Mages and White Mages suck ass.

Nuke,Fade,XXXX etc....all overrated. By time you get them you can already go and easily finish the game. And most likely you can only cast them like once or twice. Depending if you overleveled or not.
Old 08-27-2006, 12:45 AM
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Originally Posted by Black Mage FF1 ^

Kinda suck? lol thats being too nice. Black Mages and White Mages suck ass.
Then Why is that your name?
Old 08-27-2006, 02:23 AM
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Originally Posted by Garn the Red ^
Originally Posted by Black Mage FF1 ^

Kinda suck? lol thats being too nice. Black Mages and White Mages suck ass.
Then Why is that your name?
I'm curious, too.
Old 08-27-2006, 03:10 AM
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ReloadPsi
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There's one occasion where Black Mages kick ass: When they happen to include Tsuyoshi Sekito and Kenichiro Fukui. Plus, the Black Mage does at least look totally awesome :)

Shame they didn't do such a good job of FF1's battle theme... Not nearly metal enough considering it was the first track of the first album. Ah well, Matoya's Cave was a kickass bluesy piece so it's forgiven.
Old 08-27-2006, 04:08 AM
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Zeromus_X
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As a side note, INT has no effect on magic damage in the NES version, so Red, Black, White, and Purple mages cast all spells just as crappily. But of course, we don't really need to cast crappy spells. We need buffs and debuffs. And swords. And pirate-ness.
Old 08-27-2006, 04:50 AM
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Yep, two Fighters and two Red Mages is a very good party. I tend to use a more defensive approach, though, so instead of having two Red Mages, I usually have a Red Mage and a White Mage. That way you'll get better healing spells and Dia/Harm spells too. Red Mage will help you as an additional healer, and he still has enough black magic to destroy large groups of enemies. And the spells Haste and Temper. Besides, by the time you get all those spell-casting items, it doesn't really matter any more that Red Mage has less MP than Black Mage.
Old 08-27-2006, 11:22 AM
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