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#41 And Ogres, just because for about an hour outside Elfland that's pretty much all you fight until you're strong enough to fight at cheater's penninsula. where abouts is that? ive only got so far as to blow up the canal passageway. (Lv.12 character levels) Nothing really annoying as yet. it used to be poisonous things, but i quickly learned i had to buy antidotes (Friggin marsh cave). Ogres are good gil! (until you get mystic key). Basically just enemies that dont give a lot reward, Gigas Worms, Crawlers, Wolves, Lizards. At least wraiths give good gil. |
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| | I hate Sorcerers/Mind Flayers. If they ambush your party, they'll most likely use their paralyze attack on everyone, and then they keep poking the party members for 1-2 damage that randomly causes instant death. Mages in the Ice Cave are another nightmare. When they ambush you, they'll kill everyone with Fire3 and Bane/Poison before you get a single turn (it has happened to me!). Ghosts in the Sea Shrine are also quite annoying. They appear in groups of 3-5, they often ambush you and their attacks do a load of damage. 9 undead monsters with paralyzing capabilities and ambushing the party also annoys me. Clearly, I don't like being ambushed. WarMech is also a bit annoying in the PSX version because he's turned into WarChicken (he doesn't dare to face your party when you want to run into him). |
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| | They all come back. You can beat any of the SoC bosses as many times as you want. And if you're having trouble with Ahriman, you're gonna looooove Shinryu and Omega. ![]() |
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| Cid's Knight |
ARRRGH!!! Yeah, WarMech never comes at all on Origins or on the GBA for me. But he always, always comes when I'm on my way to Tiamat on the NES. (Thankfully I run away on the first turn...thank goodness.) |
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| | ...So, I know this is off topic but, what are they there for? How do I get past that part in the game? |
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