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#9 I'd be willing to bet that when Uematsu heard the tunes in his head he wasn't hearing them as they came out on the game. He probably heard it as a band playing the songs. Replace the archaic beeps and boops with violins, flutes, and so forth. That's probably what Nobuo himself had in mind. Of course, the technology limited what he could do. So he probably had to cut down the songs a lot. He probably had to remove a few ideas from the songs to make them adapt to the technology. Just listen to how intricate a lot of his newer work is. Like "Dancing Mad" from Final Fantasy VI. You couldn't do that on the NES, and I'm sure even the SNES had to cut back on what Uematsu had thought up. So transferring music from a greater medium onto an NES game causes it to be unfaithful to how it ought to sound. Now, I guess the possibility exists that Uematsu did compose it just as we hear it on the NES cartridge. But I doubt it. |
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| | Well, sure. "Prologue" and "Final Fantasy" were originally on the Famicom, but listen to the later incarnations of those songs on newer systems. Uematsu was able to do to them what he had wanted to all along, but couldn't because the medium forced him to unfaithfully render them. |
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| | Yes, for as well all know FFII was also filled with side dungeons full over overpowered equipment that could cast even the strongest spells in the game, thus rendering any learned spells useless. The GBA FFII version fixed many bugs including Select + Cancel among others. Compared to FFI it's no where near as torn apart. Just because it isn't identical to the NES version doesn't mean it's automatically smurfed. |
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| | No I was talking about the song that plays in Owzer's House. It was originally written for FFII, but they could never find a place for it. You'd be suprised how little it's changed. Yes but it also introduced a LOT of things. For example, weapon and magic skills increase a LOT faster. They also implemented skill up caps based on the monsters you're fighting. They also introduced stacking items to the game, so now you can carry 99 elixirs. They also completely removed the 2nd blood sword. They also changed the way Ultima works. They also nerfed the difficulty of many monsters, including bosses (despite increasing their HP). Trust me, a LOT was changed about the game. |
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| Administrator | To be fair, a new segment or two was added to that song when it was brought up for FFVI, much like how "Prelude" was updated for FFIV. |
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| | Not to mention stats no longer decrease. |
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| | What's with the x's? Anyways, compared to FF1's remake, FF2 got the better part of the deal in my opinion. It's still a relatively difficult game compared to DoS which is just a joke. Of course if you're feeling REALLY hissy about it you could always go play the NES rom. O and for the record I've been checking Boss HP/other stats against the original version compared to the GBA, and nearly every value is the same. So no, the monsters did not get downgraded. |
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