Originally Posted by DJZen
Yeah, I suspect maps are touchy because of not just boundary boxes but also in game events, things like that. There's probably a specific size that most maps need to be (and by size I mean memory taken up) in order to function properly, since back in the NES days they literally tried to cram every last bit in that they could, so many things wound up getting squeezed uncomfortably close to each other, meaning if you make one thing too big, it oversteps its addressed boundaries and into something else's address, so making a map too big could easily screw up a monster "sprite" (although the monsters aren't sprites, they're all background layer tiles).
no cause see, it tells you the space that you have, and I know I'm well within the limits of that space, so that's what confuses me, I'm under the max by quite a bit in every aspect of the game, so I don't know why it keeps happening!?!?!?!
THE JACKAL