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Peter_20
Location: Sweden
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Default FF1: good spell priority?

What do you think of my list of spells you *should* buy in FF1?
Give your opinions!
The ones in hyphons are not really important, they're mainly there to fill out space:

Cure - Harm - (Fog)
Mute - Invs - Alit
Cur2 - Hrm2 - Afir
Pure - (Amut) - Aice
Cur3 - Hrm3 - Life
Soft - Inv2 - Exit
Cur4 - Hrm4 - (Hel3)
Fade - Wall - Lif2

Fire - (Slep) - Lit
Ice - (Slow) - (Tmpr)
Fir2 - (Lok2) - Lit2
Ice2 - Fast - (Conf)
Fir3 - Bane - Warp
Lit3 - Rub - Qake
Ice3 - (Brak) - (Sabr)
Nuke - (Xxxx) - (Zap!)
Old 09-10-2005, 11:11 PM
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Originally Posted by Peter_18
What do you think of my list of spells you *should* buy in FF1?
Give your opinions!
The ones in hyphons are not really important, they're mainly there to fill out space:

Cure - Harm - (Fog)
Mute - Invs - Alit
Cur2 - Hrm2 - Afir
Pure - (Amut) - Aice
Cur3 - Hrm3 - Life
Soft - Inv2 - Exit
Cur4 - Hrm4 - (Hel3)
Fade - Wall - Lif2

Fire - (Slep) - Lit
Ice - (Slow) - (Tmpr)
Fir2 - (Lok2) - Lit2
Ice2 - Fast - (Conf)
Fir3 - Bane - Warp
Lit3 - Rub - Qake
Ice3 - (Brak) - (Sabr)
Nuke - (Xxxx) - (Zap!)
What do you mean, 'not important'?!? Tmpr is one of the best spells in the game, believe it or not. It's really useful in a party of Red Mages with all 4 having it.
Old 09-11-2005, 12:25 AM
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Black Mage FF1
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Originally Posted by Twilight Paladin
Originally Posted by Peter_18
What do you think of my list of spells you *should* buy in FF1?
Give your opinions!
The ones in hyphons are not really important, they're mainly there to fill out space:

Cure - Harm - (Fog)
Mute - Invs - Alit
Cur2 - Hrm2 - Afir
Pure - (Amut) - Aice
Cur3 - Hrm3 - Life
Soft - Inv2 - Exit
Cur4 - Hrm4 - (Hel3)
Fade - Wall - Lif2

Fire - (Slep) - Lit
Ice - (Slow) - (Tmpr)
Fir2 - (Lok2) - Lit2
Ice2 - Fast - (Conf)
Fir3 - Bane - Warp
Lit3 - Rub - Qake
Ice3 - (Brak) - (Sabr)
Nuke - (Xxxx) - (Zap!)
What do you mean, 'not important'?!? Tmpr is one of the best spells in the game, believe it or not. It's really useful in a party of Red Mages with all 4 having it.

Actually, In the original FF1 NES version. Temper does not work at all. So it is not needed. On the PSX and GBA versions, Steel/Temper is godly.

Anyway, these are the worst spells to buy in FF1 and here is why....

Tempr - Doesnt work
Sabr - Doesnt work
Lock - doesnt work
Lock2 - it actually RAISES the enemies acc. by 20%!
ARUB - By time you by this you should have pro ring
XFER - Waste of time, no need for it
Slow2 - It has the same effect as slow but this spell only hits 1 enemy.
Any instant death spells - I never use them.
Slep - A crap spell, puts enemies to sleep for one turn! WOW!
Slep2 - Same as slep1 but only hits one enemy.
AMUT - I dont even think a single enemy casts mute on you.

Out of all of those the worst spells are Lock2,Tempr,Sabr and Lock.


As for best spells.

Fast, Cure1-4, Fire2-3, Ice2-3,Lit2-3, Life, and mute. Every other spell isnt really needed. As long as you get these you should be fine.

I didnt put Nuke or any other level 8 spells because by time you get them so late in the game that they are basically useless.

Last edited by Black Mage FF1; 09-11-2005 at 01:34 AM.
Old 09-11-2005, 12:30 AM
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Peter_20
Location: Sweden
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Originally Posted by Black Mage FF1
AMUT - I dont even think a single enemy casts mute on you.
You´ve got one grand point there; it´s happened to me *once*, and I´ve played this game, like, 10 times?
Old 09-11-2005, 04:59 PM
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Creed
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Im not use to puting a mage in my party so I dont know what is good and what is bad....when I get my Knight and Ninja I just get a few simple healing and hurt spell(I really for the ninja I get haste eventhough I have no idea what its for).


WARRIOR WARRIOR THEIF AND BL.BELT ALL THE WAY!!!!!
Old 09-11-2005, 10:28 PM
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chad
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as was posted earlier some spells dont work but for me

white mage
cure harm
inv alit
cur2 hrm2 afir
pure aice
cur3 hrm3 hel2 --no need for life i dont let my members die
fog2 inv2 exit -- no need for soft thats what potions are for
cur4 hrm4 hel3
fade wall lif2 -- only raise spell i ever thought of taking just in case

black mage
fire lit
ice tmpr(dos only)
fir2 lit2
ice2 fast
fir3 bane warp
lit3
ice3 brak
nuke zap!

with these spell i obtained all be fore making level 25 nes and 30 dos but most are not neccessary

Last edited by chad; 09-19-2005 at 09:32 PM.
Old 09-14-2005, 08:59 PM
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ValiantKnight
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dunno bout the original version, but sleep is quite powerful in the Origins version.

Helps a lot on a solo black mage the first time you visit provoka and still have like.... 2 defense/absorb?

Sleep the boss there and pick off a lil, then sleep again.

Sleep isnt grandly useful, but there were times with 7-9 enemies on the screen that I would throw out a shot of it.. more useful than Fire or Lit when enemies start having over 120hp
Old 10-18-2005, 05:28 PM
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SixthFlyingFighter
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OK, who said Sabr and Lok2 weren't useful? I have found them to be the best low-level black spells in the game on NES FF1.

I personally favored Sabr, Bane, Nuke and Fade. Wall and Lif2 are pretty awesome too, and XXXX is DAMN cool when Bane stops working.
Old 10-25-2005, 12:51 AM
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