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#65 I liek the idea of earning them, but what if you don't have a mage/wizard, but want to try out the summoner/etc. quest anyway? |
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Heh... well, have you ever heard of White Wolf games (Vampire the Masquerade)? A few years ago, they decided to attack their own fan club, 'the Camarilla,' a national organization of LARPs (Live Action Role Plays) and demanded that the group disband and stop using their name... Unfortunately, this caused a sharp decline in the company's sales, as the Camarilla was their biggest customer. The RIAA refused to work out a deal with Napster back in 1999 when BMG music realized that the internet might offer some new avenues for selling music. Instead, they turned on the fans and began suing people... Record sales have declined sharply ever since, particularly for bands that spoke out against MP3 file sharing. Still, the RIAA continues to beat this dead horse. The only thing I can say for Square-Enix is that they ought to heed the follies of others and think before turning on their own fans. Sometimes that can be a dreadful mistake. Well, the Summoner quest will not require you to have a Wizard... Only the Sage quest will. I think it's only fair that only a Wizard can become a Sage. After all, you can't become a Wizard if you don't have a Mage. I am also going to make quests for other classes only, such as a quest for only Ninjas and Knights, and maybe one for only Black Belts (completion of this may allow them to use magic). The Sage quest may allow summoners to participate, which would mean you could start off as a fighter, become a knight, change to summoner, and then become a sage. Just a possibility... I haven't really worked this out yet. I did finish the Malboro cave (the one which will lead back from the Bonus World)!! I wanted to let you sneak a peek, but I don't want to include spoilers either, so here a few shots of it that won't ruin the surprise... Last edited by mihalis; 03-29-2005 at 12:18 AM. |
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| | Dude keep it up. I have tried making my own games in the past with different game generators and a few times i just wrote strait up code (usually C++). It is not easy and i for one appreciate what you are doing. I am not a lawer but i believe that as long as you credit squareenix for creating the game he should be fine and you don't have to stop until you get a cease and decist. |
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| | Strawberryman, your avatar from ff11 (sorry I haven't played the online game...) kinda looks like David Bowie in Labyrinth... ''It's a crystal, nothing but... But if you turn it this way, and look into it, it will show you your dreams!'' --Jareth Anyways, I have the maps working correctly...(remember ''Push B Select''?) Mine will show when you type 123. They work just like the original, with an indicator to show your current location, and all of the points of interest sparkling... ![]() I made one for the Bonus World and it works, too, but you'll probably have to buy that map in one of the towns in the Bonus World. As tempted as I am to show you both maps, I don't want to include any spoilers and so I won't... I'll let you find them on your own when the game is finished. Last edited by mihalis; 03-29-2005 at 03:33 AM. |
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| | Yay, you liked my idea. I'm such a whore. Anyways, here are some more classes. Most of these are lame and useless. Comic/Demigod: Pathetic before Class Change, though afterwards, he becomes such a powerful force that a Knight barely has anything on him. Similar to Onion Kid/FEOK. Guard/Royal Guardian: A Fighter-type character that focuses primarily on Defense. Equips heavy armors and great weapons but has low hit% and speed. Geomancer/Elementalist: Learns a series of magic that utilizes the earthly surroundings in order to cause damage. This might be super-hard to program, though. Bard/Minstrel: It's a bard...anyway, I would think he would use Songs instead of Magic, though they would be accessed from the same menu. There could probably be one song per level. Hunter/Sharpshooter: Uses bows. This gives him very high agility, accuracy, and hit%, although he lacks good HP and Defense. Conjurer/Summoner: You know it. Pirate/Sea Lord: Uses light swords and can learn the ICE series of spells. His special feature is that he gets stat boosts while on the sea and in the Sea Shrine. |
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| | Krazy, I like waht you're doing. You inspire me to use my 14 year old mind to make a game myself. But yeah, I have an idea. What if you could add like an airship city in the other world. Tune up your airship like in Need For Speed(Hydrolics Mang!!!). That be krazy. ![]() |
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| | I think that if you had the ship sprite be able to go into a whirlpool to it, then set an automatic event so taht the ship goes to the upper world entrance to the underworld. Then, set a switch to on so that the auto event stops. Then, when they go back to the upper world, you turn off the switch so it can start again. And, the Malboro cave shouldn't be accessable from the upper world. |
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