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Carnage
Stalins Magic Mustache
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Location: Same place as you
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I dont get it. If you want to play it on the computer just use an emulator.
Old 03-17-2005, 12:02 AM
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mihalis
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Location: Lubbock, TX
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Originally Posted by Carnage
I dont get it. If you want to play it on the computer just use an emulator.
Of course you could you an emulator! The reason I'm doing this is so that I can add in elements that were never available in the original (read my earlier posts). When the entire thing is complete, there will be a summoner class, summons, extra sidequests, a dark world, new dungeons, bosses, etc...

Here's what I've finished recently:
*Placed all of the overworld battles, arranged by probability and region (of course).
*Adjusted agility for monsters which often strike first (ie. shadows). This seemed to be the best way to express this using RPGM2k3.
*Finished the experience curve! The menu screen still doesn't show the accurate # of experience points, as I maxed out the curve, and added 49 parallel processes to handle level-ups. This means that the # of experience points needed will still be the same as the original FF1. (I will probably design a separate menu screen for this game instead of using the one which came with RPG Maker--this way, you will be able to see your exact experience).
*Adjusted the RPGM2k3 stat "Defense" for each class so that:
Defense=VIT/2
This is pretty accurate--I tested it with several battles, several levels, and all 12 classes!

What I'm working on now:
*Redesigning the magic system so that LV1 spells cost 1 MP, LV2 spells cost 2 MP, and so on... The MP for each character class will be done similarly (each spell level x # of spells), and then multiplied by 3/4.
So this formula will be:
MP=(3/4)(1a+2b+3c+4d+5e+6f+7g+8h)
...where variables a-h represent # of spells for each level.
This will keep the game challenging, and each character can still only have up to 3 spells of each level.

I expect to begin placing dialogues, and start working on the storyline before the end of the week... This will take a while.
Old 03-17-2005, 03:03 AM
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Dragonfire
True King of the Dragons
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Location: Rocket Town working on my airship
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yes RPG Maker, has many limitations, but if you're a skilled event coder with it, you can do almost anything. I was making a FF3j remake, with a full graphics upgrade, a couple years ago, but the team disbanded after awhile so it was left unfinished. We only got upto the part right after you lose Desh. But the entire floating continent was coded with battles and such, including Leviathan and Bahamut.

we also tried making our own RPG with full voice acting, but unfortunately the sound codecs and technology on RM2k only went so far.

if you need help or a partner in this project lmk, i may be able to help. I'm a skilled coder in RM2k which is about the same as 2k3, plus I'm pretty good at map making and sprite making.

Last edited by Dragonfire; 03-17-2005 at 03:31 AM.
Old 03-17-2005, 03:25 AM
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udsuna
Location: They have me trapped in a box.
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Yeah, I'm more of a "plot and music" guy myself. It's the writer in me, I guess. Computer graphics... oh how I suck at them...

Anyways, if your updating everything else, you should probably add a whole new set of music scores. I am NOT a fan of the original's music. Aside the crystal theme, I like that... and little else.

However, if someone out there is good at digitizing art (and coloring it... *shudder*...) I can help out considerably with the art department. But I will need someone with the digital skills, B&W isn't likely to cut it.

EDIT: I can't hack a rom worth crap, so... yeah... and the prospect of crawling through all the towns after every major event isn't pleasant.

Last edited by udsuna; 03-17-2005 at 03:57 AM.
Old 03-17-2005, 03:47 AM
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mihalis
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Location: Lubbock, TX
Default wow! something positive ;)

Wow! I am impressed that someone finally had something to say here besides how likely I am to get sued, how stupid this is, how (pick a name)'s remake was better, etc...

In response, I have actually got most of the coding figured out (for now).. I'm just doing the tedious process of copying numbers and stats, etc... Figuring out formulas --a bunch of math stuff! ;o)

However, if you want to help out, I could really use help getting all of the dialogues from the game, who they belong to, etc... While I can do this on my own, if someone would be willing to work ahead of me and get those for me, it would save a bunch of time. I would be sure to include you in the credits. Email me at: djtrixen@yahoo.co.uk

Thanks for the offer... Much appreciated!
Old 03-17-2005, 03:53 AM
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mihalis
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Originally Posted by udsuna
Yeah, I'm more of a "plot and music" guy myself. It's the writer in me, I guess. Computer graphics... oh how I suck at them...

Anyways, if your updating everything else, you should probably add a whole new set of music scores. I am NOT a fan of the original's music. Aside the crystal theme, I like that... and little else.

However, if someone out there is good at digitizing art (and coloring it... *shudder*...) I can help out considerably with the art department. But I will need someone with the digital skills, B&W isn't likely to cut it.
Well, I do plan to keep much of the original music (better midis of the original) for most of the game. However, in the additional section (the dark world, new dungeons, etc.) there will be all new music. Much of the music I will be adding was written by me over the years with programs such as Fruityloops 3 and Cool Edit Pro. I will make sure that any tunes I throw in are at least every bit as good as the original.

Also, if you happen to write digital music and you want one of your tracks in the game, drop me an email with your name, the track, and the name of the track, and I'll try to put it in.
Old 03-17-2005, 04:06 AM
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mihalis
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...Just finished making stats corrections for each character class!

Next, I'll be importing weapons graphics for each weapon in the game, and map out every dungeon, complete with monsters and treasures.
Old 03-17-2005, 05:51 AM
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Xalioniaf
Italian Spiderman
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Are you gonna use the default RM2K3 menu, or use a CSS?
Old 03-17-2005, 06:33 AM
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