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mihalis
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Location: Lubbock, TX
#9
Default good suggestion...

That's a very good suggestion... I may actually go back and make that change after I have finished the scripting and all of the other important things (in other words, when the game is 'finished').
Old 03-16-2005, 12:46 AM
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mihalis
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Location: Lubbock, TX
Default Graphics request...

I would like to add graphics for a few of the shops, if I can. The way I have these set up right now is sufficient, but rather dull... They are:

INN
CLINIC
BLACK MAGIC SHOP
WHITE MAGIC SHOP

What I want to do is have a first-person perspective, where you are standing at a counter with a merchant (inn), wizard (magic shops), or priest/cleric (clinic) facing you in each case.

If you happen to be a good artist and have some artwork you want to submit, either post it here or send it to djtrixen@yahoo.co.uk and I might use it in the remake (of course, you'll be credited!!).

I'm including the current backdrop for each of these types of shops (these are all from Coneria). If I do use your artwork, I'll probably still layer these templates over the top. Thanks!
Attached Images
File Type: gif Black Magic Shop.gif (8.2 KB, 96 view)
File Type: gif White Magic Shop.gif (8.3 KB, 55 view)
File Type: gif Clinic.gif (8.4 KB, 61 view)
File Type: gif Coneria Inn.gif (6.8 KB, 61 view)
Old 03-16-2005, 01:22 AM
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mihalis
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Location: Lubbock, TX
Lightbulb One more minor issue...

As some of you have probably already realized, I have encountered the problem of RPG Maker 2003's 8-monster limit for battles. As you also know, Final Fantasy has several instances where 9 monsters are together in one battle. The most notable of these is the 9-Pirate battle in Pravoka. Here's what I've done to overcome this roadblock... it's one of the few things in my remake that is not perfect, but sufficient:

(1) In the case of the pirate battle, I've added a new monster--Bikke! I modeled him after the BigEYE, taking out BigEYE's special attacks, and changing the stats a little bit--Bikke will be a little tougher than Garland. Unlike the pirates, Bikke will have the attributes of a water monster. He will primarily cast HEAL throughout the battle (healing himself and his 7 companions), unless he is alone. The Gil and Experience you will receive for beating Bikke will be exactly equal to 2 pirates, so the end result will be the same!

(2) In the case of 9-monster random encounters, I typically removed 1 of the weakest monsters in the group, making it 8. Therefore, you will receive Gil and Experience for only 8 monsters.

If you think that what I have done is insufficient, and have a better suggestion, or if you (doubtedly) know a way around the 8-monster limit, let me know. I'm open to suggestions!!

*** (A little sidenote: I recently read about someone who decided to do a Final Fantasy IV remake using RPGM2k3. It immediately occurred to me that FF4 allows 5 party members, and RPG2k3 limits you to 4 party members... I wonder if he thought of that first. I predict that the FF4 remake will never reach completion if he doesn't find a way around that!)***
Old 03-16-2005, 02:14 AM
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udsuna
Location: They have me trapped in a box.
Default

Originally Posted by mihalis
I would like to add graphics for a few of the shops, if I can. The way I have these set up right now is sufficient, but rather dull... They are:

INN
CLINIC
BLACK MAGIC SHOP
WHITE MAGIC SHOP

What I want to do is have a first-person perspective, where you are standing at a counter with a merchant (inn), wizard (magic shops), or priest/cleric (clinic) facing you in each case.
Too bad I'm crap for digital artwork. Mine's all hand stuff. And the only FF4 remake I know of is a quasi-sequal. It's damned impressive, but does in fact only come with 4 characters. And usually you only get 3 of them.

And if you're going through all THIS trouble, wouldn't it be easier just to break out a ROM and an editing program. They've got some very nice ones out there that let you change (in the process, viewing) all the text for all the various sprites. I'll try and find one out there.
Old 03-16-2005, 05:58 AM
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Defmetal
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would be fun if we had a remake of Final Fantasy Legend 1.
Except remove the weapon Saw or prevent it from working on bosses (cheap to 1 hit kill every boss, even God)
Old 03-16-2005, 06:29 AM
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Necronopticous
Former Staff
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Location: New Astro City
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I don't want to discourage you, but if you're serious about this remake project you'll just end up being dissapointed. As has been shown with Nathan Lazur's Chrono Trigger Resurrection project this type of thing is not tolerated. If you get to the point where Square feels you're actually going to release the game to the public, they'll shut your project down.

http://www.opcoder.com/projects/chrono/
Old 03-16-2005, 06:38 AM
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DocFrance
Scatter, Senbonzakura...
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Location: The high, untrespassed sanctity of space
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Good luck with this project! Try not to get sued!

I do have a suggestion, though. You mentioned that you want to wanted to add more classes. Maybe you could add a second class change as a side-quest? Also, you could give the player options as to what class to change into, sort of like Seiken Densetsu III. For example, at the first class change, a Fighter could change to a Knight (better defense) or a Gladiator (better offense). Then, at the second class change, a Knight could change to a Paladin (better offense, white magic) or a Guardian (best defense), and the Gladiator could change to a Berserker (best offense) or a Magic Knight (sword magic)... or something like that.

Let me know if you like my idea - I have a lot of other good ones, but this is your project!
Old 03-16-2005, 07:48 AM
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Meat Puppet
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Didn't the guy who remade DW1 on RM2K also remake FF1? But he did use better graphics. I'm not trying to discourage you. Good luck.

And yeah, the law'll probably be a bitch. Or whatever.
Old 03-16-2005, 07:56 AM
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