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#145 I like the battling idea but considering this is designed with purists in mind, perhaps buying the spells would be the way to do it. I always liked fighting for my summons but hey, this is your project. |
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| | Yes, I agree... buying the spells is the way to do it. However, summons weren't included in the original, either. I do want to make you fight for the summons (all except Ifrit, Shiva, and Ramuh will have to be earned rather than purchased). As for the question I asked earlier, it pertained more to how one actually receives the class of Summoner, not the summons themselves. |
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| | I wouldn't worry about that too much. What kind of computer do you have? Is it at least a pentium? If so, you probably won't have too much trouble playing this. I'm actually going to test run it on my old 486 to make sure that it's playable. I expect this to run on most machines. |
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| | Okay, as far as minimum requirements are concerned, I like Bacon-Bits's idea of testing the beta on older machines. I think most people should have little or no difficulty playing this. As for the summoner quest, I have come up with a solution which will involve several trials throughout the dungeon. These may include puzzles, battles, and floor mazes, among other things. The dungeon will probably include all of the things which I mentioned as possibilities in my earlier post. This game is almost done, folks! I'm excited about it... |
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