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Kargoth
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Location: Quebec, Canada
#129
Default Wow...

Hey, I just found this topic and I may sound a bit stupid but I never understood how to put events in RPG maker... and well you made a whole game out of it so I am indeed really impressed! I'm looking forward to play it too because I just love FF1!
Old 04-17-2005, 07:03 AM
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mihalis
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Location: Lubbock, TX
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Originally Posted by Xalioniaf
too many colors in carbunkle. You might want to keep it 8-bit. For the most part ^.^.
Thanks for the advice. I've simplified Carbunkle... He's now four colors, and is seen in the screenshot below!
Just a little note: the train I used for "Doomtrain" (an ff-8 GF) is actually the ghost train from ff-6. I changed the colors to be the same as those of a zombie-type creature in ff-1 (zombie dragons, zombulls, etc...)

So...is the special dungeon done? Meybe?
I am more than halfway through the Bonus World... The bonus world map is the exact same size as the original world map, and has 9 towns and 8 dungeons... Overall, it's every bit as complex as the original game itself. So it's more than just a dungeon.


I NEED ANOTHER SUGGESTION!!! Should I use long spell names, or should I keep the original four-letter spell names? Also, if I keep the original four-letter spell names, should I apply them to summons as well? (i.e. BAHAMUT = BAHM) Let me know what you think...
Attached Images
File Type: gif Carbunkle.gif (40.9 KB, 86 view)

Last edited by mihalis; 04-17-2005 at 10:55 PM. Reason: Uploading the new carbunkle screenshot...
Old 04-17-2005, 07:12 AM
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Dragonfire
True King of the Dragons
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Location: Rocket Town working on my airship
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you know there is a patch to correct the awful rm2k/2k3 text
Old 04-19-2005, 01:00 AM
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Xalioniaf
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Location: Inside the Adamantite Armoire
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yeah...lets keep with the continuous 4-letter. So, Bahamut would be BAHM, Carbunkle would be CARB, Doomtrain would be DMTR or DMTN, Imp would be...IMP, Shiva=SHVA, Titan=TITN...
Old 04-19-2005, 02:02 AM
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mihalis
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Location: Lubbock, TX
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Originally Posted by Dragonfire
you know there is a patch to correct the awful rm2k/2k3 text
I just managed to get the text working correctly on mine... If you'll notice, the most recent screenshot has different text than the others.

Is this text okay (the text in my most recent screenshot), or would you prefer that I try to find something different?

Originally Posted by Xalioniaf
yeah...lets keep with the continuous 4-letter. So, Bahamut would be BAHM, Carbunkle would be CARB, Doomtrain would be DMTR or DMTN, Imp would be...IMP, Shiva=SHVA, Titan=TITN...
Well, I'll go back and change everything to four-letter then... It will require quite a bit of redoing things I've already done (i.e. going back and changing every instance where a Summon is mentioned), but I will work through this...

By the way, on an unrelated sidenote (sorry), if any of you are pondering whether to buy the new Nine Inch Nails album (With Teeth), I highly recommend it!
Old 04-19-2005, 02:04 AM
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Dragonfire
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oh sry didnt see the latest ss, nah it's good like that
Old 04-19-2005, 02:11 AM
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Chaos Prophecy.Crash..
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Location: I get around
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This looks pretty cool...

What progam did you use to make this??
Old 04-19-2005, 02:11 AM
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Kawaii Ryűkishi
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Location: Challenger Deep
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Originally Posted by mihalis
I just managed to get the text working correctly on mine...
I'd love to know how you did that.
Old 04-19-2005, 02:16 AM
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