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Xalioniaf
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Location: Inside the Adamantite Armoire
#113
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couldn't you use a common event, with an if>then switch.
Old 04-08-2005, 02:34 PM
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HackedBlackMage
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Originally Posted by Xalioniaf
couldn't you use a common event, with an if>then switch.

Yah that would probally work...I haven't used RPGmaker for a few months but if you need to just ask us to test somthing we can try.
Old 04-08-2005, 05:34 PM
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mihalis
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Location: Lubbock, TX
Default problems...

First, about calling common events in battle mode:

RPGm2003 has a problem with calling common events in battle. Whenever a common event is called in battle, it doesn't work correctly (there are several posts about this problem on other boards, and it is simply a bug in the software). Even common parallel processes stop during battle...
*NOTE: For several events for the battles, I had to go back and individually paste the same page 500+ times because I had already finished the monster groups database!. This was a b*tch! (Right now, each battle has 7 pages of event commands).

Something quite discouraging happened today as I was working on new dungeon music for Omega's Lair... FruityLoops crashed!!! ...and because I hadn't expected it and hadn't saved, I lost 3 hours of work on some awesome background music... Therefore, I'm probably just going to keep the same cave music for the entire dungeon, even though it has two parts and two tilesets.
**unless... One of you people happens to also be a musician, and you want to send me some of your music. If it is good, I will try to work it into the game.

Last edited by mihalis; 04-08-2005 at 11:29 PM.
Old 04-08-2005, 11:20 PM
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Xalioniaf
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don't let this discourage you. By letting do so, you may give up on the game. Just keep trucking on, and it'll get done.
Old 04-09-2005, 12:23 AM
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mihalis
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Location: Lubbock, TX
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Originally Posted by Xalioniaf
don't let this discourage you. By letting do so, you may give up on the game.
?! Not a chance!!! I've put way too much time into this already to give up. I will certainly not be doing that! At best, I may get all of the bugs worked out. At worst, the ones which remain will not interfere with gameplay whatsoever. This will be a fine piece of work, I promise.

By the way, I am about 25% through the Bonus World... Omega's Lair is complete, and the Omega Weapon is a supreme badass.
Old 04-09-2005, 01:32 AM
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Fire_Emblem776
Reno's my man! <3
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Location: Juban, Japan
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oh god yes!!
a new FF1 i have played all versions exept the WSC but its the same as the pso.

But i hope square wont know about this.

you dont think they shut you down if they getr wind of this?
ONly us members of eyes on ff will know.

i cant wait for it to be complete!!
Old 04-09-2005, 08:30 PM
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mihalis
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Location: Lubbock, TX
Default The latest screenshots...

Here ya go, folks. These are the latest screenshots from the Bonus World. The first three are from Omega's lair, and the last one is from Taumisa, the village of Sages (on your way to the Castle of Wisdom to become a Sage).

EDIT: I'm uploading yet another screenshot! This one is from the Taumisa Tunnels, near the Castle of Wisdom (Sage quest)...
Attached Images
File Type: gif Robot Battle.gif (16.2 KB, 74 view)
File Type: gif s Room.gif (14.3 KB, 63 view)
File Type: gif Omega Battle.gif (38.0 KB, 67 view)
File Type: gif Taumisa.gif (24.4 KB, 65 view)
File Type: gif Taumisa Tunnels.gif (92.6 KB, 56 view)

Last edited by mihalis; 04-12-2005 at 12:52 AM. Reason: Adding a screenshot...
Old 04-10-2005, 11:50 PM
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HackedBlackMage
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Default SWEET

This is gonna be one sweet game, Not even square Enix could have thought of something like this.
Old 04-11-2005, 01:55 AM
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