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#105 As much as I want to play this, I will wait for the full version as well. ![]() |
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| | As much as my friend suggested that I put an early release online, the consensus seems to be that people would rather wait and play the full version (which I would recommend). Therefore, the prerelease will only be sent to those involved in beta testing (which has not yet begun--I have received your emails, and you will get to test). Here's what I've recently finished, and what I'm working on now in the Bonus World: *finished town of Geheimnis *finished first dungeon (Geheimnis Tunnel) *finished Yulthorpe Castle Working on: *Omega's Lair *Desert town of Bomka Next, I'll be working on a dungeon called "The Pits of Malvicia". I'd give you more information about what these places are (I have it all planned out), but I would rather not spoil the surprise. I hope you are able to remain interested. Thanks again! |
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| | It looks pretty. I really think the whole getting in trouble for this is probably slightly overblown. FF resources are the most used in any game, and I think most people new to the makers try a FF remake as their first project. If SE tried to shut everythig down then they will be very very busy. |
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| | Well, the fact is that they haven't said anything to me yet. I'm glad they made such a great game (series), because without it, this would not be possible! I'm still making slow progress on the Bonus World, but I have encountered a few bugs, and they've tripped me up quite a bit! Here's what's going on... RPGm2k3 apparently has a bug in the software in which if a common item (ie. a story item such as the Mystic KEY) is selected in battle, and immediately afterwards an Event Command is executed (like my "Run" command--not the usual "Escape" which is included), then the Item will be USED UP! (Bad!!!!!) Even though the items are in grey and appear to not be usable, this still seems to occur--if more than one person "uses" one of those items, it will crash the game. Here's what I've done to fix it: (1) Changed all "Common Items" to "Skill Scrolls" which are infinitely usable, and are linked to a skill which does nothing. (2) Added the same "nothing skill" to every weapon and armor that cannot be used as an item. Hence, many story items, weapons, and armor will appear to be usable in battle, but when used will simply waste your turn. They will not, however, be used up! Another problem I've run into is that characters afflicted with the "STONE" condition still get up and cheer at the end of the battle... Yet, they will remain petrified in the next fight. I'm still trying to think of a way to work this out, and I may not be able to. This is minor, though, and it will not effect gameplay. |
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| | I know how to fix that If they are stoned, have a battle event that switches there charater set to a new one that is the stoned stance (Just the stoned stance for every thing on that set. including there victory pose.) then have it which character sets when you use soft.easy as that! ![]() |
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| | I already thought of that one, but thanks! Actually, I discovered that in-battle character set switches don't work!! (In case you're wondering about the DRGN spell, I changed it a little--it will only transform you to a Dragon OUTSIDE of battle, but the effects continue until you revert back again-- However, Dragons only get 1 hit each turn, and cannot use magic--just "Flaming Breath") However, switching battle sprites during battle is not possible (or at least i don't think it is) using rpg maker 2003... |
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