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strawberryman
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Location: Lookin' for a fi- nap.
#73
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Originally Posted by SnoopyG
Tune up your airship like in Need For Speed(Hydrolics Mang!!!). That be krazy.
Remeber, this is somewhat for purists.
so "Pimp my airship" (thank you for that excellent quote, necro.) is out.
Old 03-30-2005, 02:26 AM
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mihalis
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Location: Lubbock, TX
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Originally Posted by Xalioniaf
I think that if you had the ship sprite be able to go into a whirlpool to it, then set an automatic event so taht the ship goes to the upper world entrance to the underworld. Then, set a switch to on so that the auto event stops. Then, when they go back to the upper world, you turn off the switch so it can start again. And, the Malboro cave shouldn't be accessable from the upper world.
Don't you worry! The Malboro Cave (and the rest of the Bonus World) are not only inaccessible from the 'normal' world, they are going to be quite difficult to find at all! The way the Bonus World will work is that you will need to use a particular item at a particular location (already in the game, but I'm not telling...). This will open a secret passage which is not normally visible in the game. You'll have to look real hard to find it! That passage leads to a designated place on the Bonus World map, and is ONE WAY. The Malboro Cave is the route back to the normal world from that world, but once you return from the Malboro Cave, you'll just appear right by Coneria where the game began. Your sailing ship and airship will also be warped back.

I will say, however, that all four orbs will need to be lit before you can even get to the Bonus World. Basically, you will have practically completed the entire game before you can get there...

WELL... I am almost finished with the original FF1 game! All I have left to do is the Temple of Fiends Revisited, and a few tweaks here and there... From here on out, I'm focusing primarily on the new sidequests! I'll let you know as soon as I have something ready for testing. Thanks again, folks!
Old 03-31-2005, 09:52 PM
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Rase
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Wow, I must say, your rolling right along. Looks great, and I for one am really quite interested in seeing this completed. Keep up the great work, mihalis.
Old 03-31-2005, 10:08 PM
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Xalioniaf
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Ooo...testing. Are you gonna hold a competition to the death for the rights to test, or just take in applications? This has got to be the first RPG Maker any version game that I have followed from inception to completion. Way to go.
Old 03-31-2005, 11:20 PM
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mihalis
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Location: Lubbock, TX
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Originally Posted by Xalioniaf
Ooo...testing. Are you gonna hold a competition to the death for the rights to test, or just take in applications? This has got to be the first RPG Maker any version game that I have followed from inception to completion. Way to go.
Thanks dude! I appreciate your interest very much. As for the testing (which I foresee no later than a month from now if all goes well), I'd like to keep it within this community until the quirks are worked out... In other words, I haven't been posting on any other boards about it, and I'd like to try to keep it that way (so SE doesn't have the opportunity to shut it down before it's finished).

I will post a link to it when it's ready for Beta testing, but try not to pass it around until we get the bugs worked out. The way I see it, once it's complete (ie. no noticeable bugs), it can be passed around the net freely and I can take the site down. At that point, I don't care where it gets advertised (believe me, I'll be quite flattered if it does).

By the way, I'm from Texas, too! (orig. from Houston, now at TTU in Lubbock)
Old 04-01-2005, 12:18 AM
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Wow this seems really cool, I DEFINITELY want to get to play it when you're done!
Old 04-01-2005, 04:50 AM
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MarikTheYuke
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I'll beta for u. Plz!
Old 04-01-2005, 06:53 PM
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mihalis
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Default beta testing...

Originally Posted by MarikTheYuke
I'll beta for u. Plz!
Of course! If you want to help test, I suggest you drop me an email at djtrixen@yahoo.co.uk and make the subject line: "FF1 Beta Testing". When the game is complete, I'll make sure you get one of the first copies, and of course you can send me e-mail with suggestions and bugs that need to be fixed.. Thanks again people!
Old 04-01-2005, 08:39 PM
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