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#9 Yes, This game so good. I have the Origins version and it is great. I love the new FF4 style graphics they have added and I too remember when an RPG meant a medieval fantasy but that all changed when FF5 was realeased (I think that was the one) FF9 was a medieval one too, but I like the old 2-d graphics. But truly, this was a great game. |
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| | There are only two real drawbacks to FFI: -It takes so f'ing long to level up. -The magic system...not being able to hold more than three spells of a certain level, and only being able to use said level a finite number of times. Suckness. Other than that, yes, I too am retarded with nostalgia. I remember getting Final Fantasy for Christmas in 1990, and I played it endlessly until I beat it, which only took me a month and five days (gawd, it's been 14 years and I still remember that! I'm pathetic!). Funny thing is, I beat it again for the PS1 last year, and I was just as excited and squealy about it then as I was when I was ten. Nothing like a good classic to get the blood flowing. Ahhh. I loves me some reissues. Dragon Warrior I-III on Game Boy, FF1 on PS, Shadowgate and Deja Vu on Game Boy...all I need is a reissue of The Uninvited on ANYTHING and I can die a happy woman. |
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| | One thing that's pretty unique for FF1 is its replayability value. The choice of different characters gives you different challenges. Heck, I've done the solo fighter and came pretty far with four black belts (but then I lost the savefile, sorta). Now, would anyone want to replay FFII? IV? VII? They're all great, but just once. |
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I dont know why everyone complains about how long it takes to lvl up in FF1. I mean really, if it is taking you more then 30 minutes then that useally means to MOVE ON. Unless you really have to be at lvl 50 for god knows what reason, there really is no point. I like FF1 magic system. It makes the game unique and challenging. Unlike FF7 boring materia system where everyone casts the same thing and you can easily cast every spell 100 times without evening worrying about using ethers. Wheres the fun in that? BTW I played FFIV, II and VII more than once. Not as much as FF1 though. ![]() |
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| | FF1 is awesome for replay value. I've beaten it with 1 fighter, i confess though, that was my first time. I'm too young to have played these things on the original systems, so i use roms. I'm working on 4 thieves, but the savefile isn't on this comp, so I'll have to wait till next weekend when i can get it. What's so wrong with a finite number? It just makes it more fun and strategic. Almost every FF has a very finite amount of MP anyway. Also only having 3 spells of each level means you have to figure out which one you don't want (or just keep it as an item and switch around) or if you're dumb enough to pick a red mage you have a few more to knock off. And I think the lack of a story is why it's so replayable. In other FF's you really can't help but do the same thing if you replay and you hear the same dialogs every time. In FF1 you can do somethings seriously different each time by picking different parties, leveling up differently, going through the areas differently, etc. And doing those things differently actually chagnes the game. In other FFs you have a lot of things set out for yourself. |
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| | Well, I am dumb enough to pick up a red mage. But I actually found him usefull. Mine first party was Fighter, Red Mage, Black Mage and White Mage. It really rushed true the game. With two attacking machines, three magic casters (two attack-magic and two healers) it really is great. Plus in the last dungeon when you get Spoiler: the best sword of the game for the Ninja. This item you can not give to your best fightingmachine Knight, but when you give it to your Red Wizard, he will do beter damage then your Knight . That's why I so love the Red Mage/Red Wizard. And like I already told with the high replay value. I offered myself a new challenge: a Fighter, a Thief, a Monk and a Red Mage. |
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