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#25 WAit, there's a chaos dungeon!? plus the 4 fiends... is that what the new game plus is for? |
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| | If you'll check the chaos dungeons are unlocked as you go along. As far as I can tell the whole stat system appears to have been overhauled. Intelligence as reported now affects magic damage/effectiveness. Also I believe agility _may_ affect your hit%. I noticed that my theif throughout the game had much higher hit% than my fighter (triple figure by about level 20 odd), eventually maxing out at 255 surprisingly quickly (with equipment as well). This might be the extra levels, but I'm at level 46 now and both my fighter and theif have 255% hit. I have a sneaking suspicion that intelligence may also affect mp gain, much like vitality affects hp gain, but I have yet to confirm that. Evade rates are much higher than they used to be. Unequipped my fighter has 105 evade, and 96 when armoured up. |
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| | Personally I don't like the addition of MP. I wanted FF1 on my gameboy so that I could play FF1. The Dawn-of-souls version isn't final fantasy 1. It's still a nice game, but with a central and unique system snipped off and replaced by something homogenised from the rest of the series. *sigh* Oh well, times change. At least the new dungeons are interesting. ![]() |
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| | On my NES version, my 4 thieves did 1 or 2 damage each turn lmao, that's a 100% increase. You have to rely on critical hits, it is all a matter of luck. |
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| | Or an obscene amount of leveling up. ![]() Well, Spoiler: first, you need the airship. Then, fly to the little islands that look like they have holes in them, between the two northern continents. In one of them is Bahamut, King of the Dragons. He tells you to go to the Citidel of Trials and make your way to the top to obtain a "symbol of courage". Once you do this he changes you. Not sure if that HAD to be in spoilers but... |
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