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DJZen
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Dude, read the first post of this thread.
Old 09-25-2004, 05:35 AM
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Lon611
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i thought that was just comparing to the nintendo version
Old 09-25-2004, 05:47 AM
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DJZen
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The game is more or less the same with the exception of random monster groups instead of scripted monster groups and different HP levels. FFI-II Advance actually made changes.
Old 09-25-2004, 06:09 AM
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Whitemage_Bishieboy
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ok,i played it some more.i decided to do a 4 thief team.let me say this,lich pwned me.utterly pwned me.i did 4 damege to him per thief.it is much harder for teams seeking a challenge now.i dont even want to think of trying to beat chaos with those 4 thieves.

oh something i forgot to mention.theres now ethers,X-Potions,X-Ethers and elixers.but as far as i can tell they can only be dropped by enimes.
Old 09-25-2004, 09:25 PM
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Lon611
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i've never tried playing ff1-IV, so can sum1 tel me the battle system?
Old 09-26-2004, 01:45 AM
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Kawaii Ryűkishi
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Apparently random encounter rates in both games have been lessened now, and the experience and gil rewards have been increased. Also, building stats in FFII is much faster now, and it's either harder or straight-up impossible to cheat the system; I don't know the details yet, but I assume they've at least completely removed the select-cancel trick.
Old 10-10-2004, 11:50 PM
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Captain Maxx Power
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Have they straightened out how you gain stats? I'd like to know there's an actual way to raise Agility without running all the time
Old 10-11-2004, 01:21 AM
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DJZen
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You'd know how to do that if you read the manual. Get targetted by physical attacks.
Old 10-12-2004, 10:15 PM
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