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#9 Yeah... Confusion isn't really neceessary except for comedic purposes. Much safer to use when you have a Wizard Staff later in the game than it is to use up a possible ICE2 slot. And about frost wolves on the peninsula: What? You level there after you have level 4 magic? You don't just go to the giant cave and get your Steel Armor while you're in the area? And why don't you run from the Frost Wolves in the first place? The only monsters I fight on the peninsula are ZomBulls. They give the best experience, have the most weakpoints as opposed to the frostwolves who require the use of a lv. 4 spell, don't always die after a shot of FIR2, give lousy XP and gold comparatively, and always have the oppertunity to FROST you before you cast the spell anyway. ??? |
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| | AICE is OK if your party is weak. I do use it against Frost Dragons if I don't expect to be able to kill them in 2 rounds. Not like a White Mage has anything better to do, if your HP is full. Not like you're going to be saving up your level 4 White Magic for anything else. I almost never enter a tough battle without full HP, so I use A-magic all the time, at least until I have better things to cast like INV2. Does any monster in the game cast MUTE? None that I can think of. AMUT is pretty much as worthless as you can get. ARUB is also worthless, because you're not going to waste potential CUR4 or HRM4 or even HEL3 just to have one battle's worth of protection from a spell almost no monsters use, and which hardly ever works even if a monster does use it, and which you're almost certainly already protected against from having the right armor. White Magic in general is pretty sucky compared to how many good or at least entertaining Black Magic spells there are. The sleep and stun Black Magic spells are pretty useless too though. But when's the last time status-effect magic didn't suck in an FF game? Looks like they started that trend early in the series. |
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| | XFER / Dispel sounds totally useless. It removes the positive status spells cast on enemies, but it's very rare that the enemies cast Invis, Protect, Haste, A-spells or anything else on them. Even if they do, it's a lot better idea to just kill the enemies and not waste your level 8 spells on useless things like that. Level 4 white magic is also quite questionable. Fear makes the enemies run away. I don't think it works too well, and you won't get any EXP or Gil from those who run away. You could have your White Mage/Wizard use the Run command instead. And as for AMUT, nobody ever silences you, so why would you need to remove silence status?
Last edited by Sephiroth1999AD; 07-21-2004 at 09:46 PM. | ||
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| Banned | The spells which are useless in the WSC version (which has the LOK/SLEP/SABR/etc spells fixed), imo, are the instant death spells (all of them, and dont bring up that tiamat stuff boo hoo your BM should be FASTing and no one else with the exception of worthless WM should even think of wasting their turn on the BANE sword), the various HEL spells, with the possible exception of the bugged HEL2 in the original, the Anti spells, with the possible exception of AICE for protection against packs of FrWolves while leveling at the PP, and PURE, which would only earn it's worth back after 40~ uses, and who here uses PURE more than 40 times a game? Certainly not me. |
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