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Del Murder
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Default Why are there so many death type spells in FFI?

Did they just run out of ideas or are these actually useful?
Old 05-30-2004, 06:53 PM
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DJZen
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It's probably 'cause they got most of the spells from D&D which would have different effects in a game where things are determined by the DM's imagination. It's true though, BANE, QAKE, BRAK, ZAP!, XXXX etc. all have the same effect; instant death (if they hit).
Old 05-31-2004, 06:02 AM
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Marak
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The weird thing is that the higher level Instant Kill spells don't seem to have a greater chance of being, uh, sucessful. You'd think that XXXX would be more likely to snuff something than BANE would, but what can you do?
Old 06-04-2004, 01:22 AM
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TasteyPies
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I think the purpose is...(correct if wrong) each monster type that has a death spell has 1 assigned death spell. So one monster doesnt have the same spell as another.
Old 06-04-2004, 01:28 AM
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Dragonfire
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I usually always shy away from the instant death spells, with the exception of bane. you gotta love killing the last fiend with one hit, and from a mage no less. (with the exception of the bane sword of course). heh, the only challenge in the mirage tower/floating castle is warmech. but there's a only a 1/64 chance of getting him in battle on that corridor. though i always hated that the PCs rarely ever hit with a death spell, but the enemies hit almost every time (sorcerers and such).
Old 06-04-2004, 07:27 PM
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Chris
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Lots of 'em are totally useless...unless you have the patience for 'em to work...
Old 06-29-2004, 02:21 AM
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Sword Chucks
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Well some affect certain enemies more and some don't effect others... some hit all enemies, others hit just one.
Old 06-29-2004, 03:16 AM
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Erdrick Holmes
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What ever all of the death spells, anyway?
Old 06-29-2004, 03:23 AM
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