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Pureghetto
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Talking FFI: everybody keeps missing wtf (level 2 ppl)

I just started play Final Fantasy 1, because I wanted to. I just want to publicly congradulate Dr Unne for writing a walkthrough that will make things rediculously easy for me *yay*

I'm using 3 fighters (I like the shinies) and a RM. They all have Rapiers and chain armour. YES IT IS EQUIPPED. Yet usually 1/4 of of them can score an attack. It's not a big deal now, but geez, battles take forever and I keep seeing 'miss' or 'ineffective' or 'omfg you stink'. What's the deal? Is it just an effect of low-level warriors?

edit: I started manually attacking different imps, and it's starting to work. Why doesn't the game just automatically choose another monster to attack, like...well, FF8 has it, and so did FF7. Was it too early? *wanders away*

Last edited by Pureghetto; 04-18-2004 at 12:34 AM.
Old 04-18-2004, 12:22 AM
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DocFrance
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"Ineffective" comes from when a character attacks a target that's already dead. So you tell both your fighter and theif to attack the same imp - the fighter swings and easily kills the thing, but the thief goes ahead and attacks its dead corpse. Don't ask me why. Try having only your hard hitters attack a single target, and the ones that can't do so much damage gang up.
Old 04-18-2004, 12:33 AM
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FF1 requires a bit of thought. You've been spoiled by the later games, in which holding down a single button = instant success in most battles. In FF1 you have to pick your targets. You have to know how strong your characters are, how strong the monsters are, when a monster is going to die so you can avoid targetting it unnecessarily. When you fight two monsters, you get to divide your own party into teams, depending on how strong they are, to do the optimal damage; doing too much damage on one monster is as bad as doing too little, when you're fighting a group. And when you get spells later (FIR2, LIT2) that can hit all the monsters at once, you'll appreciate it much much more.
Old 04-18-2004, 01:19 AM
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Rase
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Originally Posted by Moo Moo the Ner Cow
Why doesn't the game just automatically choose another monster to attack, like...well, FF8 has it, and so did FF7. Was it too early? *wanders away*
Yes, it was to early. I don't beileve they auto-changed targets until... FFIV? I think that was the one.
Old 04-18-2004, 07:58 AM
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Kawaii Ryűkishi
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It was FFIII.
Old 04-18-2004, 08:00 AM
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DJZen
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Playing FF 1 and 2 really gives you a new perspective on fighting monsters. Even when I play the new school FFs that don't have the inneffective message, I still try to economize the damage that I do. If I have one character that's weaker than the other, and I'm fighting monsters that have different amounts of HP, I try to set it up so that I'm not doing too much damage to one and not enough to the other. Sometimes you have to choose between killing one and only hurting the other, or just hurting both of them. That's REALLY obnoxious sometimes.
Old 04-19-2004, 04:14 AM
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Originally Posted by Kawaii Ryűkishi
It was FFIII.
Well, I never played that one, so that could be why I didn't know that it. Thanks for the clarification.
Old 04-19-2004, 05:28 AM
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DJZen
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FFIII also did this neat thing where it showed you who was attacking which monster by flashing the number of the character over their sprite. If they do ever do a remake of FFIII I hope they keep that in just for tradition's sake.
Old 04-19-2004, 05:51 AM
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