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#9 stick with the auto target on origins, much better then attacking empty space. you still have to econmise in all the ffs 4 max damage, e.g i still get my fighter to attack the high hp guy and get my black mage 2 hit the goblins. but you always know you wont waste your turns which is highly horrid. its funny how ff1 is a hard ff at first, requiring much tactics in battle then most. but by the end everything is so weak. almost complete oppisite to ffx-2 (everything easy, by end at trema and paragon u need tactics). but ahhh, it is such a refreshing sight to compare your lv 1 starting team to your finished team that annalihates warmech with ease. |
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| | FFX-2 was easy the whole way through, but this isn't the forum for that. Personally, I left Auto-Targeting off, when I played FFO, mainly because it felt more like playing the original. It ups the difficulty, if only by a small bit, and does, indeed, keep the battle tactics intact. Otherwise, it would simply be holding down one button, as Unne had said. Sure, you can still target other monsters to "optimize damage", as some of you had said, with the Auto-target on, however, when you're just fighting to level up, I don't believe many bother with that. Yet, when that option is left off, then it forces you, the player, to pay attention, even if each monster only takes two hits to destroy. Perhaps it makes things more "obnoxious", but I suppose that's what makes a classic a classic. |
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| | I honestly can play FF7 without even looking at the TV. When I want to level up, I hold down the right flapper button + right d-pad, to run in a circle till I get into a battle. Then I hold down O until the monsters die. That's no way a game should be. Every battle should be hard to the point where you need to pay attention just to survive. The game should put you in a state of outright fear of death at any second, with no silly illusions that you can breeze through random encounters. That's how FF1 is. Go through the Ice Cave and then see where a strategy of "hold down the button" gets you. It gets you torn to little tiny bits by sorcerers, that's where. Back in The Day, when you played an RPG, it wasn't to "enjoy the storyline", or to "get to know the characters". Oh no. The first five or ten minutes might've been for "fun", but after that, you realize that fun doesn't even enter into it any longer. You realize that this game was not designed to give you enjoyment, but rather is intent only on murdering your party at unexpected times. You go from a map of happy, weak Imps, to a forest with Ogres who can kill you in one hit. You watch as the game toys with you, letting you get with steps of the dungeon exit, only to throw a party of Frost Dragons at you, letting them strike first and killing you before you even get a chance to run. From that point forward, you play the game to show that NES cart who's boss. Beating FF1 for the first time is less enjoyment than it is sweet sweet revenge. And that's the way I likes it. |
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| | Why do I get the impression of some old man complaining about how all the young whipper-snappers these days have it so easy? ![]() |
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| | holding down the o button? Do you have a turbo controller? No wonder you're winning! I liked Dr Unne's rant except I have yet to seriously encounter a problem fighting anything in FF1. The only time anybody died was when I cheated and went to that penninsula with the upper level monsters, and I only lost my RM or something. I don't even remember, that's how easy the game is. Thanks Dr Unne. |
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| | Well you have a party with high hp and absorb, so you shouldn't have any problem in the beginning. |
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