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abrojtm
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Good thing they fixed all of these problems in DoS.

-Magic Damage is actually based on defence! Yay!
-Haste (FAST) is really useful.
-MP are no longer divided between levels.
Old 02-07-2005, 03:33 AM
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Zante
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I like BMs. Especialy in the beggining, I find them prety usefull. So what if he doesn't have high attack, he is supposed to cast magic after all.

Also, if you say that BMs suck because RMs are better, you could also say that all the other clases suck because Fighters are better. I think all the classes are good for something else, and some class being better doesn't make the others worse.
Old 02-07-2005, 08:09 PM
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Originally Posted by GLR
I like BMs. Especialy in the beggining, I find them prety usefull. So what if he doesn't have high attack, he is supposed to cast magic after all.
Yeah the Bm whole purpose is to cast magic but what does he do when he runs out of magic? Unless you are like level 20 on the marsh cave-Earth cave he runs out very fast. So what does he do after that? Nothing excepts waste heal potions and take up a valuable stop. Thats why the Red Mage is so much better. You can save his magic by attacking until you really need it. THen when he runs out, he can attack again and contribute to the fight. You cant say the same thing about the Bm.

Originally Posted by GLR
Also, if you say that BMs suck because RMs are better, you could also say that all the other clases suck because Fighters are better. I think all the classes are good for something else, and some class being better doesn't make the others worse.
Yep I do think the others suck compared to a fighter. But I still like them. Except Wm of course. They can at least contribute to more then 5 battles.
Old 02-07-2005, 11:04 PM
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Well, yes, it would be stupid to say that Red Mages suck because Fighters are better, but that's because the two have very distinct abilities.

Black Mage's ability is to use black magic. Red Mage essentially has the same ability, but he also white magic and fair physical stats.

Black magic + NUKE < black magic + white magic + worthwhile Att. & Def. stats.
Old 02-07-2005, 11:06 PM
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Originally Posted by Black Mage FF1
Its been awhile since anyone has posted on this. Anyway


Like I have said again and again. The higher level spells that the Bm can learn that the Rm cannot learn ARE NOT THAT GREAT. They are highly overrated. OMG NO NUKE? NO SABER? A SPELL THAT DOES NOT WORK? What a loss. The Rm amount of mp is not an issue at all. Yeah Bm gets a little more mp than the Rm but if you have a good party then the amount of mp the Rm has is more then enough. Oh and the Rm does not suck at melee. He has the 3rd best throughout the whole game.

Wm and Bm your favorite class!?! AHAHAHAHA! Why is that? You like weak characters who sit in just about every battle doing nothing? At least when the Rm waits for his spells to be needed (Like healing), he can attack and contribute to damage. What does the Wm do when no one needs to be healed? Sit and lose hp? Attack for terrible damage? Same goes for Bm he sucks up so much heal spells/potions. The only thing he can do is casts spells but once his mp is all up(which happens very fast) than what?

Really I wonder what is so great about the Wm and Bm.....
I beat the game with a Black Wizard and a White Wizard to be exact. My Black Wizard defeated Chaos and my WhZ constantly healed my party(Wether they were fully healed or not, because Chaos would attack them anyways and my White Wizard seemed to heal after he attacked every round). My Warriors were doing little to no damage while my Black Wizard was owning Chaos's ass. Not once did my White Wizard or Black Wizard die, those Knights seemed to like to die a lot though. I ended up having my Knights use Ethers on my Wizards while they Healed / Attacked Chaos. (Note that I had exactly 99 Ethers when I started the fight with Chaos and had 52 when I finished.)

So how about you shut the hell up, ok?

Last edited by Seraf; 02-08-2005 at 04:51 AM.
Old 02-08-2005, 04:42 AM
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Originally Posted by Seraf
I beat the game with a Black Wizard and a White Wizard to be exact. My Black Wizard defeated Chaos and my WhZ constantly healed my party(Wether they were fully healed or not, because Chaos would attack them anyways and my White Wizard seemed to heal after he attacked every round). My Warriors were doing little to no damage while my Black Wizard was owning Chaos's ass. Not once did my White Wizard or Black Wizard die, those Knights seemed to like to die a lot though. I ended up having my Knights use Ethers on my Wizards while they Healed / Attacked Chaos. (Note that I had exactly 99 Ethers when I started the fight with Chaos and had 52 when I finished.)

So how about you shut the hell up, ok?
1. All of my posts are over the Origins and NES version not the crappy DoS version.

2. If your Knight is taking little to no damage you must not be using him right. Next time try casting Haste/Steel and equip him with a powerful sword (whatever the best one is in DoS)

3. If your Knight (who has like 300 + more HP and defense then the Bm and Wm) is dying more then them then you must have like no armor on him. Hell I cant remember the last time my Knight ever died in a battle (with exception of Instant death attacks). Even with a solo Knight at level 28 I beat CHAOS without dying on the origins version and NES.
Old 02-08-2005, 10:49 PM
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Originally Posted by Black Mage FF1
1. All of my posts are over the Origins and NES version not the crappy DoS version.
Thank you for saying this. DoS is way too easy, and BM/BW are way more useful in DoS because the MP system is changed. In the original one, by the time you went to fight Chaos, you really only have about 2 or 3 nukes that you can cast without having to leave and go to an inn or use a house. And the difference in damage is insane in the NES version. It's crazy because you'll cast it on a group of 4 enemies, all the same guys, and it will hurt one of them for 400 damage and one of them for 70. Crazy. Not too useful.

But I do like the BMs HAST and TMPR spells that you can use to make your fighter hit even harder. I don't know for sure if RM/RWs can use these spells too, but even if they can, I'd still rather use a BM/BW for tradition's sake.

The absolute worst character in FF1 is the Black Belt. He doesn't get good until about level 10, which takes ages in the NES version. I'd sooner use a Thief for his fleeing ability.
I don't know what version you're referencing, but I own all 3 and I can say that the BB hits harder than any other class, once you turn him into master. He can do more damage with his attack than the BM do with Nuke, or the fighter can do with attack, and certainly more than the Ninja. Seriously, in the original, I've fought chaos having only my Master attack him, and having other 3 use items that don't do anything every round, and Chaos was dead in 4 hits. (NES version)



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Old 02-11-2005, 07:27 PM
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omnitarian
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Red Mage can indeed use FAST and TMPR. They're pretty much his best options in boss fights.

And yes, Master is totally awesome against Chaos. It's almost unfair.
Old 02-11-2005, 08:07 PM
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