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#17 black mages do as much damage as a fighter and a fighter doesnt have to worry about mp or getting his arse kicked |
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| | Oh, you meant the second fight in the ToF? OKay, my mistake. That's cool. Just a little suggestion. I like the first party you mentioned too. Haven't tried the second one yet. |
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| | I don't like black mages. Give me Fighter/Blackbelt/Whitemage/Redmage over Fighter/Blackbelt/Whitemage/Blackmage any day. Red mages are great, especially with that one sword you get in the Temple of Fiends (masamune I think) Now come FFXI, give me a black mage over a crappy red mage any day. |
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| | It Helps. Besides you got to understand that Red Mage is the "jack-of-all-trades but the master of none" He can fight, and cast both magics but he's not as powerful as the others that are masters of these. Thats the point of the stats. As you progress in levels the power of your strikes (physical or magic) get more powerful based on your stats. The Fighter hits harder and for more hits later than the RM does. The Black Mage and White Mage are more effective at casting spells, and hit more often. Also low lvl spells can be good in different places. Try using any of the LIT spells in the Sea Shrine, or ICE spells in the Gurgu(sp?) Volcano. @Black Mage FF1: I see that you don't really like magic in general. You really only seem to care about raw physical damage. Now if you put 2 Fighters in your party, there is no need for a weak fighting character. Now I do find the mages to be of no use at some parts of the game, but that doesn't mean that they are bad. Most of their spells, especially the later ones, are very useful. Just remember, when it comes to fighting Red Mages are still just that. Mages. Thgey are weak compared to the other fighting classes. It feels like a waste when your Fighter(s) are hiting for like 8 hits equaliing 700-800 dmg, while your RM is hitting for like 200-300. Black Mages plain and simple hit for around the same dmg in magic as the fighters do in physical |
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| | I don't like specialized characters in general, especially in this game. I prefer to have a guy who can handle most anything decently, than one who can absolutely destroy only a few types of monsters, or anything up to a point, but is then virtually dead weight. Thus, Black Mages aren't my thing. Red Mages can do fair damage, which is good enough if you pair him with heavy hitters like Fighters or Black Belts. When his magic is ABSOLUTELY needed, he can provide it. A White Mage isn't really needed, because a Red Mage can wield the most important spells, like Cure and Life and whatnot. The team I use is Fighter, Thief, Black Belt, and Red Mage, though my Thief did pathetic damage most of the game. |
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| | late in the game though, red mages don't do much damage at all. After the Earth Cave they do crap damage up until you get the Masamune. Though I'm not totally against Red Mages. I use them in different parties that I like to try out. Him combined with black mage in the Volcano, Ice Cave, and the Sea Shrine are brutal. |
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